Collision prevention prioritization for extended reality
AssigneeInternational Business Machines Corporation
InventorsDaniel Thomas Cunnington, Giacomo Giuseppe Chiarella, John Jesse Wood, Eunjin Chiarella
Life of this patent
Estimating the term…
Abstract
A method and system for collision prevention in an extended reality environment, the method comprising: identifying a potential collision area for multiple users, wherein each of the multiple users have respective immersive experiences; prioritizing the multiple users' immersive experiences; calculating an adaptation needed to be made to prevent a collision, based on the prioritization; and adapting at least one of the multiple users' immersive experiences, based on the calculated adaptation, such that the collision is prevented.
Claims18
A method comprising:
- identifying a potential collision area for multiple users, wherein each of the multiple users have respective immersive experiences;
- prioritizing the multiple users' immersive experiences;
- analyzing at least one ability factor associated with each of the multiple users such that an adaptation can be calculated, wherein each ability factor is selected from the group comprising:
- a reaction time, a mobility capability and an experience level;
- calculating the adaptation needed to be made to prevent a collision, based on the prioritization;
- and
- adapting at least one of the multiple users' immersive experiences, based on the calculated adaptation, such that the collision is prevented.
A computer system (CS) comprising:
- a processor set;
- a machine readable storage device;
- and
- computer code stored on the machine readable storage device, with the computer code including instructions and data for causing the processor(s) set to perform operations comprising:
- identifying a potential collision area for multiple users, wherein each of the multiple users have respective immersive experiences;
- prioritizing the multiple users' immersive experiences;
- analyzing at least one ability factor associated with each of the multiple users such that an adaptation can be calculated, wherein each ability factor is selected from the group comprising:
- a reaction time, a mobility capability and an experience level;
- calculating an adaptation needed to be made to prevent a collision, based on the prioritization;
- and
- adapting at least one of the multiple users' immersive experiences, based on the calculated adaptation, such that the collision is prevented.
Dependencies are inferred from the claim text.