A63F 2300/63
For controlling the execution of the game in time
Official title: for controlling the execution of the game in time
A63F2300/63 (For controlling the execution of the game in time) appears on 1,429 US grants and 1,473 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,429
- Published applications
- 1,473
- Assignees
- 395
- Inventors
- 2,626
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1980 | 1 | 0 |
| 1981 | 1 | 0 |
| 1982 | 3 | 0 |
| 1983 | 1 | 0 |
| 1984 | 3 | 0 |
| 1985 | 3 | 0 |
| 1986 | 3 | 0 |
| 1987 | 5 | 0 |
| 1988 | 5 | 0 |
| 1989 | 4 | 0 |
| 1990 | 2 | 0 |
| 1991 | 3 | 0 |
| 1992 | 2 | 0 |
| 1993 | 8 | 0 |
| 1994 | 7 | 0 |
| 1995 | 13 | 0 |
| 1996 | 9 | 0 |
| 1997 | 27 | 0 |
| 1998 | 22 | 0 |
| 1999 | 37 | 0 |
| 2000 | 36 | 0 |
| 2001 | 56 | 37 |
| 2002 | 57 | 84 |
| 2003 | 50 | 43 |
| 2004 | 49 | 60 |
| 2005 | 25 | 56 |
| 2006 | 22 | 64 |
| 2007 | 18 | 75 |
| 2008 | 23 | 82 |
| 2009 | 22 | 110 |
| 2010 | 49 | 84 |
| 2011 | 63 | 98 |
| 2012 | 93 | 126 |
| 2013 | 100 | 78 |
| 2014 | 104 | 65 |
| 2015 | 65 | 26 |
| 2016 | 82 | 37 |
| 2017 | 53 | 42 |
| 2018 | 35 | 23 |
| 2019 | 37 | 30 |
| 2020 | 39 | 58 |
| 2021 | 46 | 45 |
| 2022 | 37 | 35 |
| 2023 | 38 | 34 |
| 2024 | 36 | 32 |
| 2025 | 22 | 26 |
| 2026 | 13 | 23 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
- A63F 2300/636Involving process of starting or resuming a gameIndexing code493
- A63F 2300/638According to the timing of operation or a time limitIndexing code438
- A63F 2300/634For replaying partially or entirely the game actions since the beginning ofIndexing code184
- A63F 2300/632By branchingIndexing code178
Recent patents
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Data processing method and apparatus, and storage medium22 Sep 2026US 12,741,205 B2Tencent Technology (Shenzhen) Company Limited
- Method for controlling game character, storage medium and electronic device22 Sep 2026US 12,741,214 B2Netease (Hangzhou) Network Co., Ltd.
- Stop control device, stop control method, and program4 Aug 2026US 12,697,544 B2Sony Interactive Entertainment Inc.
- Tracking and representing video game help sessions28 Jul 2026US 12,691,380 B2Microsoft Technology Licensing, LLC
- Tracking and representing video game help sessions8 Oct 2026US 2026/0306949 A1Microsoft Technology Licensing, LLC
- Information processing system, information processing apparatus, program, and computer-implemented method1 Oct 2026US 2026/0295402 A1Nintendo Co., Ltd.
- Information processing system, information processing apparatus, storage media, and computer-implemented method1 Oct 2026US 2026/0295404 A1Nintendo Co., Ltd.
- Input device and input program1 Oct 2026US 2026/0295417 A1Nintendo Co., Ltd.
- Game Development Using Machine Learning to Reduce Latency1 Oct 2026US 2026/0295430 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Method for diagnosis and treatment of psychological and emotional disorders using a microprocessor-based video game962US 5,913,310 AHealth Hero Network, Inc. · 1999
- Method and system for automatically tracking a zoomed video image730US 5,610,653 A1997
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997