A63F 2300/5586
For enforcing rights or rules
Official title: for enforcing rights or rules, e.g. to prevent foul play
A63F2300/5586 (For enforcing rights or rules) appears on 244 US grants and 337 published applications in this corpus.
Search patents in A63F- Granted patents
- 244
- Published applications
- 337
- Assignees
- 129
- Inventors
- 581
- Latest grant
- 2 Jun 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 1 | 0 |
| 1999 | 0 | 0 |
| 2000 | 0 | 0 |
| 2001 | 1 | 1 |
| 2002 | 0 | 5 |
| 2003 | 0 | 7 |
| 2004 | 1 | 7 |
| 2005 | 4 | 12 |
| 2006 | 3 | 17 |
| 2007 | 1 | 12 |
| 2008 | 6 | 16 |
| 2009 | 6 | 26 |
| 2010 | 7 | 36 |
| 2011 | 13 | 24 |
| 2012 | 22 | 13 |
| 2013 | 29 | 30 |
| 2014 | 23 | 21 |
| 2015 | 13 | 10 |
| 2016 | 26 | 7 |
| 2017 | 9 | 7 |
| 2018 | 7 | 12 |
| 2019 | 12 | 9 |
| 2020 | 6 | 12 |
| 2021 | 12 | 11 |
| 2022 | 10 | 11 |
| 2023 | 10 | 14 |
| 2024 | 12 | 10 |
| 2025 | 3 | 3 |
| 2026 | 6 | 4 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Reducing latency in anticheat dataflow2 Jun 2026US 12,643,050 B2Niantic, Inc.
- Apparatus and methods for recording and reporting abusive online interactions14 Apr 2026US 12,599,838 B2Sony Interactive Entertainment Inc.
- GPT and hyperlinks to protect women from online predators3 Mar 2026US 12,564,791 B2
- Player negative behavior detection method, system, electronic device, and storage medium17 Feb 2026US 12,551,801 B1Hangzhou Electronic Soul Network Technology Co., Ltd
- Detecting cheating and changes in playing ability in partial knowledge and trick-taking games20 Jan 2026US 12,528,018 B2Hammond Software, Inc.
- Apparatus and method for determining client tampering28 May 2026US 2026/0145081 A1Nexon Korea Corporation
- Virtual avatar behavior safety management system based on ai monitoring and prediction and method thereof7 May 2026US 2026/0129099 A1Inventec Corporation
- In-environment reporting of abuse in a virtual environment9 Apr 2026US 2026/0097316 A1Roblox Corporation
- Detecting cheating using machine learning12 Feb 2026US 2026/0042020 A1Roblox Corporation
- Information processing system, computer-readable non-transitory storage medium storing therein information processing program, information processing apparatus, and information processing method13 Mar 2025US 2025/0083053 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Managing objectionable material in 3D immersive virtual worlds636US 8,151,191 B2International Business Machines Corporation · 2012
- Variable rendering of virtual universe avatars494US 8,648,865 B2International Business Machines Corporation · 2014
- Methods and systems for monitoring a game to determine a player-exploitable game condition481US 7,517,282 B1Microsoft Corporation · 2009
- Modular entertainment and gaming system configured for processing raw biometric data and multimedia response by a remote server217US 6,945,870 B2Cyberscan Technology, Inc. · 2005
- Online gaming cheating prevention system and method156US 7,169,050 B12007