Detecting cheating using machine learning
AssigneeRoblox Corporation
InventorsAlbert TANG, Neslihan GULER, Tania Lorido BOTRAN, Zhengyun WANG
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AssigneeRoblox Corporation
InventorsAlbert TANG, Neslihan GULER, Tania Lorido BOTRAN, Zhengyun WANG
Estimating the term…
Some implementations relate to methods, systems, and computer-readable media to detect cheating in a virtual experience. Game information including game state information is obtained. A trained machine learning (ML) model generates, based on the game information, output that characterizes user behaviors in a virtual experience. The output includes cheating analysis data that characterizes the user behaviors by indicating a cheating likelihood for one or more users. The game information may be preprocessed by being flattened and serialized prior to providing it to the ML model. If the cheating analysis data indicates that the user is cheating with a likelihood exceeding a threshold probability, the game server may perform an anti-cheat operation.
A computer-implemented method to detect cheating in a virtual experience, the method comprising:
A non-transitory computer-readable medium comprising instructions that, responsive to execution by a processing device, causes the processing device to perform operations comprising:
A system comprising:
Dependencies are inferred from the claim text.