A63F 13/358
Adapting the game course according to the network or server load
Official title: Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
A63F13/358 (Adapting the game course according to the network or server load) appears on 943 US grants and 1,151 published applications in this corpus.
Search patents in A63F- Granted patents
- 943
- Published applications
- 1,151
- Assignees
- 310
- Inventors
- 1,654
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1986 | 1 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 1 | 0 |
| 1997 | 2 | 0 |
| 1998 | 2 | 0 |
| 1999 | 5 | 0 |
| 2000 | 4 | 0 |
| 2001 | 5 | 0 |
| 2002 | 9 | 14 |
| 2003 | 5 | 9 |
| 2004 | 5 | 12 |
| 2005 | 3 | 9 |
| 2006 | 3 | 13 |
| 2007 | 5 | 27 |
| 2008 | 4 | 19 |
| 2009 | 8 | 55 |
| 2010 | 17 | 44 |
| 2011 | 24 | 31 |
| 2012 | 38 | 53 |
| 2013 | 36 | 51 |
| 2014 | 48 | 65 |
| 2015 | 57 | 35 |
| 2016 | 52 | 44 |
| 2017 | 56 | 44 |
| 2018 | 46 | 42 |
| 2019 | 50 | 61 |
| 2020 | 51 | 82 |
| 2021 | 86 | 90 |
| 2022 | 78 | 63 |
| 2023 | 72 | 94 |
| 2024 | 70 | 84 |
| 2025 | 58 | 63 |
| 2026 | 40 | 47 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Data processing method and apparatus, and storage medium22 Sep 2026US 12,741,205 B2Tencent Technology (Shenzhen) Company Limited
- Latency management with deep learning based prediction in gaming applications22 Sep 2026US 12,741,206 B2InterDigital Madison Patent Holdings, SAS
- Dynamic encoding parameters for low latency streaming22 Sep 2026US 12,741,207 B2Sony Interactive Entertainment Inc.
- Video game streaming in parts to reduce latency22 Sep 2026US 12,741,208 B2AT&T Intellectual Property I, L. P.
- Decoding regions of interest in computer game video first while concealing missing parts using multiple decoders11 Aug 2026US 12,702,921 B2Sony Interactive Entertainment Inc.
- Video smoothing by selective use of b-frames1 Oct 2026US 2026/0295399 A1Sony Interactive Entertainment Inc.
- Three-dimensional placeholder representations of large-scale assets in gaming applications1 Oct 2026US 2026/0295400 A1Sony Interactive Entertainment Inc.
- Congestion-controlled peer-to-peer rtp streaming with worst-case client scheduling for game console remote play24 Sep 2026US 2026/0284524 A1Adeia Guides Inc.
- Information processing apparatus, information processing method, and program17 Sep 2026US 2026/0273395 A1Sony Group Corporation
- Ai-assisted asset separation, editing, and reintegration17 Sep 2026US 2026/0273396 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Scalable virtual world chat client-server system577US 6,219,045 B1Worlds Inc. · 2001
- Interactive exercise apparatus400US 5,785,630 ATectrix Fitness Equipment, Inc. · 1998
- Method of managing multi-player game playing over a network312US 5,695,400 ABoxer Jam Productions · 1997
- Method of evaluating data relating to a common subject276US 5,120,076 AInteractive Network, Inc. · 1992
- Internet-based system for enabling a time-constrained competition among a plurality of participants over the internet264US 6,659,861 B1Reveo, Inc. · 2003