Scalable virtual world chat client-server system
AssigneeWorlds Inc.
InventorsDave Leahy, Judith Challinger, B. Thomas Adler, S. Mitra Ardon
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AssigneeWorlds Inc.
InventorsDave Leahy, Judith Challinger, B. Thomas Adler, S. Mitra Ardon
Estimating the term…
The present invention provides a highly scalable architecture for a three-dimensional graphical, multi-user, interactive virtual world system. A plurality of users can interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows avatars representing the other users who are neighbors of the user viewing the virtual world. In order that the view can be updated to reflect the motion of the remote user's avatars, motion information is transmitted to a central server which provides position updates to client processes for neighbors of the user at that client process. The client process also uses an environment database to determine which background objects to render as well as to limit the movement of the user's avatar.
In a system for interaction between a plurality of users in a three-dimensional, computer-generated graphical space where the system includes at least one server coupling a plurality of clients where each client addresses a client display, a method of representing interactions among the plurality of clients on a display of a target client comprising the steps of:
An apparatus for interaction between a plurality of users in a three-dimensional, computer-generated graphical space, comprising:
Dependencies are inferred from the claim text.