A63F 2300/8023
The game being played by multiple players at a common site
Official title: the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
A63F2300/8023 (The game being played by multiple players at a common site) appears on 137 US grants and 187 published applications in this corpus.
Search patents in A63F- Granted patents
- 137
- Published applications
- 187
- Assignees
- 76
- Inventors
- 242
- Latest grant
- 16 Dec 2025
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 1 | 0 |
| 1997 | 1 | 0 |
| 1998 | 1 | 0 |
| 1999 | 0 | 0 |
| 2000 | 2 | 0 |
| 2001 | 3 | 1 |
| 2002 | 3 | 0 |
| 2003 | 1 | 3 |
| 2004 | 2 | 9 |
| 2005 | 1 | 9 |
| 2006 | 1 | 9 |
| 2007 | 2 | 23 |
| 2008 | 6 | 10 |
| 2009 | 1 | 13 |
| 2010 | 8 | 6 |
| 2011 | 13 | 13 |
| 2012 | 6 | 9 |
| 2013 | 8 | 10 |
| 2014 | 6 | 7 |
| 2015 | 8 | 10 |
| 2016 | 5 | 6 |
| 2017 | 12 | 5 |
| 2018 | 7 | 3 |
| 2019 | 6 | 7 |
| 2020 | 2 | 5 |
| 2021 | 5 | 7 |
| 2022 | 8 | 8 |
| 2023 | 6 | 4 |
| 2024 | 6 | 5 |
| 2025 | 4 | 4 |
| 2026 | 0 | 1 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Overhead display having concentric inner and outer displays and associated systems and methods16 Dec 2025US 12,496,530 B2Aristocrat Technologies Australia Pty Limited
- Interactive theater system with real-time feedback and dynamic special effects30 Sep 2025US 12,427,408 B2Falcon's Beyond Brands, LLC
- Multidimensional sports system29 Apr 2025US 12,285,686 B1
- Apparatus for adapting virtual gaming with real world information29 Apr 2025US 12,285,687 B2STEELSERIES ApS
- Apparatus for adapting virtual gaming with real world information15 Oct 2024US 12,115,454 B2STEELSERIES ApS
- One or more non-transitory computer-readable storage media, game system, game apparatus and computer-implemented method24 Sep 2026US 2026/0284536 A1Nintendo Co., Ltd.
- Systems and methods for modulating dynamics of multiuser events2 Oct 2025US 2025/0303282 A1
- Systems, methods, and devices for scanning broadcasts12 Jun 2025US 2025/0193472 A1Stratosaudio, Inc.
- Apparatus for adapting virtual gaming with real world information15 May 2025US 2025/0153051 A1STEELSERIES ApS
- Apparatus for adapting virtual gaming with real world information2 Jan 2025US 2025/0001306 A1STEELSERIES ApS
Most cited
By later US patents
- Persistent customized social media environment489US 10,039,988 B2Microsoft Technology Licensing, LLC · 2018
- System and method for providing interactive content for multiple networked users in a shared venue401US 7,938,727 B12011
- Relative positioning and virtual objects for mobile devices270US 6,287,200 B1Nokia Corporation · 2001
- Method and apparatus for interactive audience participation at a live spectator event243US 6,760,595 B22004
- Exercise cycle with interactive amusement device241US 4,542,897 A1985