A63F 2300/65
For computing the condition of a game character
Official title: for computing the condition of a game character
A63F2300/65 (For computing the condition of a game character) appears on 570 US grants and 603 published applications in this corpus.
Search patents in A63F- Granted patents
- 570
- Published applications
- 603
- Assignees
- 186
- Inventors
- 1,071
- Latest grant
- 18 Aug 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 1 | 0 |
| 1989 | 1 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 3 | 0 |
| 1996 | 3 | 0 |
| 1997 | 5 | 0 |
| 1998 | 8 | 0 |
| 1999 | 12 | 0 |
| 2000 | 19 | 0 |
| 2001 | 29 | 17 |
| 2002 | 38 | 54 |
| 2003 | 31 | 28 |
| 2004 | 29 | 34 |
| 2005 | 14 | 24 |
| 2006 | 9 | 22 |
| 2007 | 8 | 44 |
| 2008 | 13 | 40 |
| 2009 | 7 | 28 |
| 2010 | 16 | 46 |
| 2011 | 26 | 25 |
| 2012 | 39 | 35 |
| 2013 | 28 | 30 |
| 2014 | 36 | 30 |
| 2015 | 19 | 11 |
| 2016 | 26 | 12 |
| 2017 | 22 | 11 |
| 2018 | 14 | 10 |
| 2019 | 17 | 15 |
| 2020 | 15 | 17 |
| 2021 | 21 | 12 |
| 2022 | 11 | 16 |
| 2023 | 14 | 17 |
| 2024 | 16 | 12 |
| 2025 | 11 | 8 |
| 2026 | 8 | 5 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
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Most cited
By later US patents
- Event-driven alteration of avatars833US 7,775,885 B2Leviathan Entertainment, LLC · 2010
- Networked computer game system with persistent playing objects540US 6,009,458 AThe 3DO Company · 1999
- Methods for interactive communications with real time effects and avatar environment interaction531US 8,601,379 B2Sony Computer Entertainment Inc. · 2013
- Creating a customized avatar that reflects a user's distinguishable attributes524US 8,146,005 B2International Business Machines Corporation · 2012
- System and method for improving fitness equipment and exercise469US 5,947,868 A1999