Method, device, and computer program for displaying interaction graphic user interface
AssigneeNexon Korea Corporation
InventorJin Hoon Lee
Life of this patent
Estimating the term…
Abstract
The present disclosure provides a game providing method including determining at least one object interactable with a player in a space where the player is located; displaying an interaction graphic user interface (GUI) corresponding to one object of the at least one object in a display area independent of the at least one object; and displaying a subsidiary GUI of the interaction GUI in an area overlapping at least a portion of the display area without displaying the interaction GUI when an interaction between the player and the one object is activated.
Claims20
A game providing method comprising:
- detecting at least one object interactable with a player in a space where the player is located;
- displaying, as triggered by detecting the at least one object, an interaction graphic user interface (GUI) for activating an interaction between the player and one object of the at least one object in a predetermined display area;
- displaying at least one subsidiary GUI of the interaction GUI in an area overlapping at least a portion of the predetermined display area without displaying the interaction GUI when the interaction between the player and the one object is activated, causing the player to enter an auto mode;
- and
- re-displaying the interaction GUI in response to a user input for moving the player, when the interaction between the player and the one object is paused, causing the auto mode is paused.
A game providing device comprising:
- a memory configured to store instructions;
- and
- at least one processor configured to execute the instructions,
- wherein the at least one processor executes the instructions to:
- detect at least one object interactable with a player in a space where the player is located;
- display, as triggered by detecting the at least one object, an interaction graphic user interface (GUI) for activating an interaction between the player and one object of the at least one object in a predetermined display area;
- display at least one subsidiary GUI of the interaction GUI in an area overlapping at least a portion of the predetermined display area without displaying the interaction GUI when an interaction between the player and the one object is activated, causing the player to enter an auto mode;
- and
- re-displaying the interaction GUI in response to a user input for moving the player, when the interaction between the player and the one object is paused, causing the auto mode is paused.
Dependencies are inferred from the claim text.