A63F 2300/5533
Using program state or machine event data
Official title: using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
A63F2300/5533 (Using program state or machine event data) appears on 547 US grants and 664 published applications in this corpus.
Search patents in A63F- Granted patents
- 547
- Published applications
- 664
- Assignees
- 190
- Inventors
- 976
- Latest grant
- 29 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 2000 | 1 | 0 |
| 2001 | 0 | 2 |
| 2002 | 0 | 2 |
| 2003 | 2 | 3 |
| 2004 | 5 | 2 |
| 2005 | 1 | 3 |
| 2006 | 0 | 18 |
| 2007 | 0 | 22 |
| 2008 | 2 | 23 |
| 2009 | 4 | 50 |
| 2010 | 11 | 60 |
| 2011 | 24 | 38 |
| 2012 | 44 | 75 |
| 2013 | 55 | 64 |
| 2014 | 57 | 53 |
| 2015 | 43 | 30 |
| 2016 | 49 | 27 |
| 2017 | 48 | 33 |
| 2018 | 30 | 27 |
| 2019 | 35 | 27 |
| 2020 | 28 | 33 |
| 2021 | 35 | 17 |
| 2022 | 17 | 15 |
| 2023 | 22 | 17 |
| 2024 | 14 | 14 |
| 2025 | 13 | 7 |
| 2026 | 7 | 2 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Interactive gaming urinal29 Sep 2026US 12,747,572 B1
- Systems and methods for testing an NPC18 Aug 2026US 12,708,850 B2Sony Interactive Entertainment Inc.
- Method, computer device, and storage medium for transferring virtual object between maps16 Jun 2026US 12,654,102 B2Tencent Technology (Shenzhen) Company Limited
- Game character control method and apparatus, storage medium and electronic device26 May 2026US 12,636,582 B2Beijing Zitiao Network Technology Co., Ltd.
- Information processing system, information processing apparatus, non-transitory computer-readable storage medium with executable information processing program stored thereon, and information processing method17 Feb 2026US 12,551,802 B2Nintendo Co., Ltd.
- Game system, method for distributed data processing, and program for distributed data processing6 Aug 2026US 2026/0224979 A1SNK Corporation
- Systems And Methods For Cross-Engine Synchronization Of Game State Data Using Telemetry-Driven Policy-Governed Interoperability14 May 2026US 2026/0131238 A1
- System and method for individual player and team simulation9 Oct 2025US 2025/0312696 A1Stats LLC
- Method for managing message transmission, control device, and computer readable storage medium24 Jul 2025US 2025/0240262 A1HTC Corporation
- Building a dynamic social community based on similar interaction regions of game plays of a gaming application10 Jul 2025US 2025/0222363 A1Sony Interactive Entertainment Inc.
Most cited
By later US patents
- Creation and geospatial placement of avatars based on real-world interactions490US 9,990,373 B22018
- Player skill equalizer for video games370US 7,361,091 B22008
- Method of game play using RFID tracking device330US 6,761,637 B2Creative Kingdoms, LLC · 2004
- Modifying time progression rates in a virtual universe231US 7,945,802 B2International Business Machines Corporation · 2011
- Method and system for splitting virtual universes into distinct entities224US 8,140,982 B2International Business Machines Corporation · 2012