A63F 2003/0489
Psychology
Official title: {Psychology}
A63F2003/0489 (Psychology) appears on 13 US grants and 24 published applications in this corpus.
Search patents in A63F- Granted patents
- 13
- Published applications
- 24
- Assignees
- 9
- Inventors
- 41
- Latest grant
- 8 Jul 2025
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1976 | 1 | 0 |
| 1977 | 0 | 0 |
| 1978 | 0 | 0 |
| 1979 | 0 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 0 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 2 | 0 |
| 1992 | 1 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 0 | 0 |
| 1999 | 0 | 0 |
| 2000 | 0 | 0 |
| 2001 | 0 | 0 |
| 2002 | 0 | 5 |
| 2003 | 1 | 0 |
| 2004 | 0 | 3 |
| 2005 | 1 | 1 |
| 2006 | 0 | 2 |
| 2007 | 0 | 2 |
| 2008 | 1 | 1 |
| 2009 | 1 | 0 |
| 2010 | 0 | 0 |
| 2011 | 0 | 0 |
| 2012 | 0 | 0 |
| 2013 | 0 | 1 |
| 2014 | 0 | 0 |
| 2015 | 0 | 2 |
| 2016 | 0 | 0 |
| 2017 | 0 | 1 |
| 2018 | 1 | 2 |
| 2019 | 0 | 0 |
| 2020 | 1 | 0 |
| 2021 | 1 | 1 |
| 2022 | 0 | 1 |
| 2023 | 1 | 2 |
| 2024 | 0 | 0 |
| 2025 | 1 | 0 |
By publication year. Applications have been published since 2001.
Recent patents
- Children's learning game8 Jul 2025US 12,350,595 B2
- Therapeutic customizable game board system17 Oct 2023US 11,786,804 B2
- Apparatus and methods for providing interactive play experience27 Jul 2021US 11,074,830 B1Cheekycoo, LLC
- Systems and methods to play a cognitive skills game27 Oct 2020US 10,814,214 B1Ikona, Inc.
- Behavior shaping using a construction toy25 Dec 2018US 10,163,361 B2Fujitsu Limited
- Virtual reality module for mental health counseling skills training24 Aug 2023US 2023/0267846 A1
- Virtual assessment instruments for anxiety and self-esteem24 Aug 2023US 2023/0267847 A1
- System and method for mindset training17 Feb 2022US 2022/0051582 A1
- Therapeutic customizable game board system14 Oct 2021US 2021/0316207 A1
- Children's learning game4 Oct 2018US 2018/0280788 A1Peek-A-Boo Learning, LLC
Most cited
By later US patents
- Apparatus and method for deodorizing and/or freshening air59US 6,913,733 B2The Procter & Gamble Company · 2005
- Psychology game14US 5,112,064 A1992
- Psychological testing and therapeutic game device13US 3,940,863 APsychotherapeutic Devices, Inc. · 1976
- Apparatus and method for deodorizing confined air spaces which utilize baking soda10US 7,431,901 B2The Procter & Gamble Company · 2008
- Method of promoting self-esteem by assembling a personalized kit6US 5,013,246 A1991