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US 11,074,830 B1Granted
Apparatus and methods for providing interactive play experience
AssigneeCheekycoo, LLC
InventorPamela Salmon
Life of this patent
Estimating the term…
Abstract
A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.
Claims20
A game for assessing and developing emotional intelligence comprising:
- a plurality of cards, each card including at least one image of a plurality of images, the at least one image corresponding to a predetermined emotional situation and at least one spinner of a plurality of spinners, each spinner from the plurality of spinners including:
- a first upper portion displaying an image of the plurality of images, the first upper portion being configured to initiate rotation of each spinner, the image of the first upper portion corresponding to the at least one image of a selected card from the plurality of cards;
- and
- a second lower portion disposed circumferentially around the first upper portion, the second lower portion having a plurality of colors, each color from the plurality of colors corresponding to one emotion from a plurality of emotions, the first upper portion protruding distally away from the second lower portion.
1 more element
A game for assessing and developing emotional intelligence comprising:
- a gameboard having an anthropomorphic shape;
- a plurality of cards, each card including at least one image of a plurality of images, the at least one image corresponding to a predetermined emotional situation;
- a plurality of spinners, each spinner having:
- a first upper portion displaying an image of the plurality of images, the first upper portion being configured to initiate rotation of each spinner, the image of the first upper portion corresponding to the at least one image of a selected card from the plurality of cards;
- and
- a second lower portion disposed circumferentially around the first upper portion, the first upper portion protruding distally away from the second lower portion, the second lower portion having a plurality of colors wherein each color is configured to correspond to at least one emotion, each spinner being configured to be releasably secured to the gameboard;
- at least one retaining mechanism, the gameboard being configured to receive the at least one retaining mechanism, each retaining mechanism being sized to receive the plurality of cards;
- and
- at least two holders, each holder including a plurality of slots, each slot being configured to releasably retain at least one card from the plurality of cards.
6 more elements
A method of stimulating conversation about at least one emotion comprising the steps of:
- selecting at least one card from a plurality of cards, each card including at least one image of a plurality of images and at least one color of a plurality of colors;
- matching the at least one image of the at least one card to at least one spinner of a plurality of spinners having an image corresponding to the at least one image of the at least one card, the at least one spinner having:
- a first upper portion displaying the image, the first upper portion being configured to initiate rotation of the at least one spinner;
- and
- a second lower portion disposed around the first upper portion, the second lower portion having the plurality of colors;
- rotating the at least one spinner to select a color from the plurality of colors;
- determining whether the color selected by the at least one spinner matches the at least one color of the selected at least one card;
- and
- positioning the selected at least one card on a corresponding slot of a holder based on the color selected by the at least one spinner.
6 more elements
Dependencies are inferred from the claim text.