Therapeutic customizable game board system
OwnerJoel T. Petersoninventor
Life of this patent
Estimating the term…
Abstract
A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.
Claims7
A game system comprising:
- a customizable blank board wherein an at least one customizable element(s) are chosen from the group of:
- spaces, structure inserts, spinners, obstacles, and peripheral activity prompt housings;
- wherein said spaces, structure inserts, spinners, obstacles, and peripheral activity prompt housings are individually alignable, attachable to, and detachable from, said board, and arrangeable in a desired configuration;
- and
- content cards wherein said content cards include content in at least one content category chosen from the following group:
- questions, situations, concepts, emotions, reflections, characters, and prompts;
- and
- an at least one other game component(s) chosen from the group of:
- content markers, game pieces, game currency, game decisional means, gaming cards;
- wherein play is always prefaced by and predicated upon a first and a second player engaging in a preliminary engagement process to determine the desired game structure and game elements according to the foregoing and developing a set of game rules in connection with each of the chosen element(s), content cards and other game component(s).
A game system comprising:
- a customizable blank magnetic board;
- customizable elements of magnetic space inserts configured to be aligned into a path and denote actions or events when landed on;
- magnetic structure inserts configured to be housings for images to be incorporated into the space inserts path or elsewhere within the board;
- wherein said space inserts and structure inserts are configured to be individually alignable, attachable to, and detachable from, said board, and arrangeable in any configuration;
- content cards wherein said content cards include content in at least one content category chosen from the following group:
- questions, situations, concepts, emotions, reflections, characters, and prompts;
- an at least one other game component(s) chosen from the following group:
- spinners, obstacles, content markers, game pieces, dice, and game currency;
- and
- wherein play is always prefaced by and predicated upon a first and a second player engaging in a preliminary engagement process to determine the desired game structure and game elements according to the foregoing and developing a set of game rules in connection with each of the chosen element(s) and game component(s).
Dependencies are inferred from the claim text.