A63F 13/355
Performing operations on behalf of clients with restricted processing capabilities
Official title: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
A63F13/355 (Performing operations on behalf of clients with restricted processing capabilities) appears on 1,525 US grants and 2,026 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,525
- Published applications
- 2,026
- Assignees
- 402
- Inventors
- 2,755
- Latest grant
- 6 Oct 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 2001 | 0 | 1 |
| 2002 | 0 | 4 |
| 2003 | 0 | 7 |
| 2004 | 2 | 7 |
| 2005 | 3 | 9 |
| 2006 | 4 | 7 |
| 2007 | 3 | 13 |
| 2008 | 6 | 11 |
| 2009 | 4 | 32 |
| 2010 | 6 | 23 |
| 2011 | 7 | 24 |
| 2012 | 17 | 55 |
| 2013 | 38 | 74 |
| 2014 | 50 | 105 |
| 2015 | 60 | 109 |
| 2016 | 86 | 106 |
| 2017 | 90 | 100 |
| 2018 | 99 | 98 |
| 2019 | 111 | 113 |
| 2020 | 115 | 157 |
| 2021 | 140 | 184 |
| 2022 | 148 | 166 |
| 2023 | 158 | 199 |
| 2024 | 150 | 188 |
| 2025 | 143 | 120 |
| 2026 | 85 | 114 |
By publication year. 2026 runs to 8 Oct.
Recent patents
- AI player model gameplay training and highlight review6 Oct 2026US 12,752,193 B2Sony Interactive Entertainment Inc.
- Replay of game play between a video frame where a snapshot was captured and a selected video frame to begin a new game play of a video game6 Oct 2026US 12,752,200 B2Sony Interactive Entertainment Inc.
- Method and apparatus for analyzing user-generated performance data29 Sep 2026US 12,746,466 B2GN Store Nord A/S
- Cloud game starting methods, apparatuses, and systems, computer device and storage media29 Sep 2026US 12,746,479 B2Netease (Hangzhou) Network Co., Ltd.
- Transport protocol for latency sensitive applications29 Sep 2026US 12,750,296 B2AT&T Intellectual Property I, L. P.
- Gameplay video system and method8 Oct 2026US 2026/0306942 A1Sony Interactive Entertainment Inc.
- A method, device, system, and software for a computer-implemented method for playback of game audio by use of representative audio objects at runtime8 Oct 2026US 2026/0306950 A1Dolby Laboratories Licensing Corporation
- Game system, non-transitory computer-readable recording media, and computer-implemented method1 Oct 2026US 2026/0295393 A1Nintendo Co., Ltd.
- Input processing using encoding and decoding1 Oct 2026US 2026/0295396 A1Nintendo Co., Ltd.
- Information processing system, one or more non-transitory computer-readable storage media, and computer-implemented method1 Oct 2026US 2026/0295397 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Sprite strip renderer496US 9,839,844 B2Disney Enterprises, Inc. · 2017
- Interactivity with a mixed reality304US 7,564,469 B2Evryx Technologies, Inc. · 2009
- Modifying time progression rates in a virtual universe231US 7,945,802 B2International Business Machines Corporation · 2011
- Use of multiple player real-time voice communications on a gaming device212US 7,090,582 B2Microsoft Corporation · 2006
- Interactivity via mobile image recognition142US 8,130,242 B2Nant Holdings IP, LLC · 2012