A63F 2300/69
Involving elements of the real world in the game world
Official title: Involving elements of the real world in the game world, e.g. measurement in live races, real video
A63F2300/69 (Involving elements of the real world in the game world) appears on 1,049 US grants and 1,406 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,049
- Published applications
- 1,406
- Assignees
- 400
- Inventors
- 2,065
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1986 | 1 | 0 |
| 1987 | 1 | 0 |
| 1988 | 1 | 0 |
| 1989 | 2 | 0 |
| 1990 | 1 | 0 |
| 1991 | 0 | 0 |
| 1992 | 1 | 0 |
| 1993 | 1 | 0 |
| 1994 | 1 | 0 |
| 1995 | 1 | 0 |
| 1996 | 4 | 0 |
| 1997 | 5 | 0 |
| 1998 | 10 | 0 |
| 1999 | 3 | 0 |
| 2000 | 9 | 0 |
| 2001 | 15 | 9 |
| 2002 | 12 | 44 |
| 2003 | 12 | 35 |
| 2004 | 17 | 43 |
| 2005 | 16 | 47 |
| 2006 | 26 | 49 |
| 2007 | 15 | 66 |
| 2008 | 18 | 64 |
| 2009 | 16 | 103 |
| 2010 | 41 | 80 |
| 2011 | 37 | 89 |
| 2012 | 58 | 136 |
| 2013 | 64 | 98 |
| 2014 | 96 | 93 |
| 2015 | 66 | 43 |
| 2016 | 86 | 47 |
| 2017 | 84 | 50 |
| 2018 | 50 | 35 |
| 2019 | 41 | 46 |
| 2020 | 33 | 50 |
| 2021 | 50 | 49 |
| 2022 | 39 | 38 |
| 2023 | 43 | 39 |
| 2024 | 37 | 27 |
| 2025 | 26 | 19 |
| 2026 | 10 | 7 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips22 Sep 2026US 12,741,217 B2Quanata, LLC
- Virtual object dynamic change method, apparatus, and device, and storage medium15 Sep 2026US 12,734,440 B2Tencent Technology (Shenzhen) Company Limited
- Content item for display in location-based game18 Aug 2026US 12,708,852 B2Niantic, Inc.
- Information processing apparatus and warning presentation method21 Jul 2026US 12,685,928 B2Sony Interactive Entertainment Inc.
- System and method for augmented and virtual reality21 Jul 2026US 12,689,666 B2Magic Leap, Inc.
- System and method for facilitating user interaction with a simulated object associated with a physical location23 Jul 2026US 2026/0214098 A1Samsung Electronics Co., Ltd.
- Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips28 May 2026US 2026/0145079 A1Quanata, LLC
- Multi-sport management simulation28 May 2026US 2026/0145088 A1Squizplay LLC
- System for music enabled games platform for in-vehicle gaming while driving for vehicle passengers21 May 2026US 2026/0138028 A1Fca US LLC
- Virtual Performance System7 May 2026US 2026/0124543 A1NIKE, Inc.
Most cited
By later US patents
- Panoramic image based virtual reality/telepresence audio-visual system and method993US 5,495,576 A1996
- System and method for augmented and virtual reality924US 9,215,293 B2Magic Leap, Inc. · 2015
- Real time perception of and response to the actions of an unencumbered participant/user854US 4,843,568 A1989
- Real time simulation using position sensing791US 6,152,856 AReal Vision Co., Ltd. · 2000
- Video-based image control system667US 7,227,526 B2GestureTek, Inc. · 2007