A63F 2300/6692
Using special effects, generally involving post-processing
Official title: using special effects, generally involving post-processing, e.g. blooming
A63F2300/6692 (Using special effects, generally involving post-processing) appears on 122 US grants and 161 published applications in this corpus.
Search patents in A63F- Granted patents
- 122
- Published applications
- 161
- Assignees
- 60
- Inventors
- 263
- Latest grant
- 21 Jul 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1978 | 1 | 0 |
| 1979 | 0 | 0 |
| 1980 | 0 | 0 |
| 1981 | 0 | 0 |
| 1982 | 0 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 1 | 0 |
| 1998 | 0 | 0 |
| 1999 | 0 | 0 |
| 2000 | 0 | 0 |
| 2001 | 2 | 4 |
| 2002 | 2 | 4 |
| 2003 | 3 | 0 |
| 2004 | 2 | 10 |
| 2005 | 3 | 5 |
| 2006 | 3 | 13 |
| 2007 | 4 | 7 |
| 2008 | 4 | 10 |
| 2009 | 2 | 23 |
| 2010 | 9 | 22 |
| 2011 | 11 | 13 |
| 2012 | 15 | 11 |
| 2013 | 12 | 3 |
| 2014 | 12 | 2 |
| 2015 | 5 | 2 |
| 2016 | 3 | 2 |
| 2017 | 1 | 2 |
| 2018 | 0 | 1 |
| 2019 | 3 | 2 |
| 2020 | 2 | 1 |
| 2021 | 3 | 9 |
| 2022 | 5 | 4 |
| 2023 | 3 | 5 |
| 2024 | 4 | 1 |
| 2025 | 4 | 4 |
| 2026 | 3 | 1 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Volumetric realtime fog of war21 Jul 2026US 12,685,935 B2Tencent America LLC
- Systems and methods of rendering effects during gameplay5 May 2026US 12,620,158 B2Innopeak Technology, Inc.
- Tuning upscaling for each computer game object and object portion based on priority3 Mar 2026US 12,564,789 B2Sony Interactive Entertainment Inc.
- Simulated lighting system and method for composited elements in a virtual environment23 Dec 2025US 12,502,603 B2Nintendo Co., Ltd.
- Hit confirmation effects in long-range combat games4 Nov 2025US 12,458,891 B2Tencent Technology (Shenzhen) Company Limited
- Hit confirmation effects in long-range combat games19 Feb 2026US 2026/0048327 A1Tencent Technology (Shenzhen) Company Limited
- Volumetric realtime fog of war31 Jul 2025US 2025/0242237 A1Tencent America LLC
- Tuning upscaling for each computer game object and object portion based on priority10 Apr 2025US 2025/0114707 A1Sony Interactive Entertainment Inc.
- Special effect optimization method and apparatus, storage medium, and program product27 Mar 2025US 2025/0099851 A1Huawei Technologies Co., Ltd.
- Simulated lighting system and method for composited elements in a virtual environment16 Jan 2025US 2025/0018290 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Speech-based biofeedback method and system168US 5,647,834 A1997
- Providing virtual inserts using image tracking with camera and position sensors91US 8,077,981 B2Sportvision, Inc. · 2011
- Pinball simulator game system59US 6,347,999 B12002
- Identifying an object in an image using color profiles56US 8,457,392 B2Sportvision, Inc. · 2013
- System for converting coded data into display data54US 4,127,849 A1978