Volumetric realtime fog of war
AssigneeTencent America LLC
InventorsBenjamin Bickle, Theodore Park, Michael Cuevas, Gavin Newton Glenn Mcdowell
Life of this patent
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AssigneeTencent America LLC
InventorsBenjamin Bickle, Theodore Park, Michael Cuevas, Gavin Newton Glenn Mcdowell
Estimating the term…
A method of forming a volumetric effect on a game map of a video game is provided. In the method, a variable density volume of the game map is determined based on a mesh of the game map and a bounding box. The variable density volume includes the volumetric effect. The variable density volume is sliced into a plurality of texture layers. Each of the plurality of texture layers includes information associated with at least one of the volumetric effect or the mesh. An interaction between a virtual object on the game map and the volumetric effect is determined based on movement of the virtual object. The volumetric effect is rendered based on a cut out of the virtual object in the variable density volume and the determined interaction.
A method of forming a volumetric effect on a game map of a video game, the method comprising:
An apparatus, the apparatus comprising:
A non-transitory computer readable storage medium storing instructions which when executed by at least one processor cause the at least one processor to perform:
Dependencies are inferred from the claim text.