A63F 2300/6669
Using a plurality of virtual cameras concurrently or sequentially
Official title: using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
A63F2300/6669 (Using a plurality of virtual cameras concurrently or sequentially) appears on 131 US grants and 124 published applications in this corpus.
Search patents in A63F- Granted patents
- 131
- Published applications
- 124
- Assignees
- 41
- Inventors
- 220
- Latest grant
- 23 Sep 2025
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1984 | 1 | 0 |
| 1985 | 0 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 1 | 0 |
| 1999 | 2 | 0 |
| 2000 | 7 | 0 |
| 2001 | 9 | 5 |
| 2002 | 8 | 10 |
| 2003 | 4 | 5 |
| 2004 | 8 | 6 |
| 2005 | 1 | 4 |
| 2006 | 5 | 9 |
| 2007 | 2 | 8 |
| 2008 | 5 | 7 |
| 2009 | 4 | 12 |
| 2010 | 7 | 3 |
| 2011 | 9 | 11 |
| 2012 | 15 | 14 |
| 2013 | 6 | 4 |
| 2014 | 6 | 2 |
| 2015 | 8 | 1 |
| 2016 | 3 | 1 |
| 2017 | 1 | 1 |
| 2018 | 2 | 1 |
| 2019 | 1 | 1 |
| 2020 | 2 | 5 |
| 2021 | 3 | 5 |
| 2022 | 1 | 2 |
| 2023 | 0 | 3 |
| 2024 | 8 | 2 |
| 2025 | 2 | 2 |
By publication year. Applications have been published since 2001.
Recent patents
- Method and apparatus for displaying picture in virtual scene, device, storage medium, and program product23 Sep 2025US 12,420,186 B2Tencent Technology (Shenzhen) Company Limited
- Method, apparatus, device, and storage medium for perspective rotation12 Aug 2025US 12,383,829 B2Tencent Technology (Shenzhen) Company Limited
- Computer-readable non-transitory storage medium having game program stored therein, game apparatus, game system, and game processing method24 Dec 2024US 12,172,077 B2Nintendo Co., Ltd.
- Method and apparatus for controlling perspective switching, electronic device and readable storage medium19 Nov 2024US 12,145,062 B2Tencent Technology (Shenzhen) Company Limited
- Methods and systems for spectating characters in virtual reality views2 Jul 2024US 12,023,579 B2Sony Interactive Entertainment Inc.
- Virtual environment display method and apparatus1 May 2025US 2025/0135340 A1Tencent Technology (Shenzhen) Company Limited
- Computer-readable non-transitory storage medium having game program stored therein, game apparatus, game system, and game processing method20 Feb 2025US 2025/0058223 A1Nintendo Co., Ltd.
- Method and Apparatus for Displaying Picture of Virtual Environment, Device, and Medium19 Sep 2024US 2024/0307774 A1Tencent Technology (Shenzhen) Company Limited
- Method, apparatus, device, and storage medium for perspective rotation18 Apr 2024US 2024/0123342 A1Tencent Technology (Shenzhen) Company Limited
- Computer-readable non-transitory storage medium having game program stored therein, game apparatus, game system, and game processing method13 Apr 2023US 2023/0112705 A1Nintendo Co., Ltd.
Most cited
By later US patents
- Cinematic techniques in avatar-centric communication during a multi-user online simulation639US 7,386,799 B1Forterra Systems, Inc. · 2008
- Real-time replay system for video game295US 6,699,127 B1Nintendo of America Inc. · 2004
- Video game system and method with enhanced three-dimensional character and background control194US 6,155,926 ANintendo Co., Ltd. · 2000
- Competitive video game system and method of displaying images in competitive video game system184US 6,126,547 AKonami Corporation · 2000
- Image capture and buffering in a virtual world145US 8,026,913 B2International Business Machines Corporation · 2011