A63F 2300/6027
Using adaptive systems learning from user actions
Official title: using adaptive systems learning from user actions, e.g. for skill level adjustment
A63F2300/6027 (Using adaptive systems learning from user actions) appears on 256 US grants and 305 published applications in this corpus.
Search patents in A63F- Granted patents
- 256
- Published applications
- 305
- Assignees
- 138
- Inventors
- 603
- Latest grant
- 13 Jan 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1987 | 2 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 1 | 0 |
| 1992 | 1 | 0 |
| 1993 | 1 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 2 | 0 |
| 1998 | 3 | 0 |
| 1999 | 1 | 0 |
| 2000 | 4 | 0 |
| 2001 | 4 | 2 |
| 2002 | 3 | 5 |
| 2003 | 6 | 4 |
| 2004 | 1 | 6 |
| 2005 | 1 | 6 |
| 2006 | 2 | 3 |
| 2007 | 2 | 8 |
| 2008 | 6 | 18 |
| 2009 | 5 | 30 |
| 2010 | 6 | 23 |
| 2011 | 14 | 26 |
| 2012 | 28 | 24 |
| 2013 | 23 | 16 |
| 2014 | 11 | 20 |
| 2015 | 17 | 9 |
| 2016 | 17 | 4 |
| 2017 | 12 | 6 |
| 2018 | 3 | 6 |
| 2019 | 11 | 12 |
| 2020 | 9 | 17 |
| 2021 | 13 | 14 |
| 2022 | 10 | 9 |
| 2023 | 14 | 19 |
| 2024 | 13 | 7 |
| 2025 | 8 | 7 |
| 2026 | 1 | 4 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Dynamic soundtrack generation in electronic games13 Jan 2026US 12,521,633 B2
- Importing agent personalization instantiate a personalized agent in a user game session12 Aug 2025US 12,383,836 B2Microsoft Technology Licensing, LLC
- Virtual object control method and apparatus, terminal, storage medium, and program product8 Jul 2025US 12,350,590 B2Tencent Technology (Shenzhen) Company Limited
- Accessory for presenting information associated with an application20 May 2025US 12,303,777 B2STEELSERIES ApS
- Non-transitory storage medium encoded with computer readable information processing program, information processing system, information processing apparatus, and method of controlling information processing apparatus that allow processing of operations of character object high in zest13 May 2025US 12,296,272 B2Nintendo Co., Ltd.
- Determining Activities to be Performed by Non-Player Characters in an Interactive Experience Based on Emergent Lore21 May 2026US 2026/0138029 A1Meaning Machine LTD
- User Defined Level Generation23 Apr 2026US 2026/0108814 A1Sony Interactive Entertainment Inc.
- Detecting cheating using machine learning12 Feb 2026US 2026/0042020 A1Roblox Corporation
- Reinforcement-learning-based npc battle decision-making method and related product15 Jan 2026US 2026/0014468 A1Tencent Technology (Shenzhen) Company Limited
- Importing agent personalization data to instantiate a personalized agent in a user game session27 Nov 2025US 2025/0360418 A1Microsoft Technology Licensing, LLC
Most cited
By later US patents
- Simulation device for fostering a virtual creature397US 6,227,966 B1Bandai Co., Ltd. · 2001
- Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise341US 5,001,632 A1991
- Game of skill playable by remote participants in conjunction with a common game event where participants are grouped as to skill level294US 5,813,913 AInteractive Network, Inc. · 1998
- Combination exercise device/video game224US 5,362,069 AHeartbeat Corp. · 1994
- Motion-based command generation technology146US 5,704,836 APerception Systems, Inc. · 1998