A63F 2250/166
Garments
A63F2250/166 (Garments) appears on 12 US grants and 13 published applications in this corpus.
Search patents in A63F- Granted patents
- 12
- Published applications
- 13
- Assignees
- 5
- Inventors
- 31
- Latest grant
- 22 Oct 2024
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1987 | 1 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 0 | 0 |
| 1997 | 0 | 0 |
| 1998 | 0 | 0 |
| 1999 | 0 | 0 |
| 2000 | 0 | 0 |
| 2001 | 0 | 0 |
| 2002 | 0 | 0 |
| 2003 | 0 | 0 |
| 2004 | 0 | 0 |
| 2005 | 0 | 1 |
| 2006 | 0 | 1 |
| 2007 | 1 | 0 |
| 2008 | 0 | 0 |
| 2009 | 0 | 0 |
| 2010 | 0 | 0 |
| 2011 | 0 | 0 |
| 2012 | 0 | 0 |
| 2013 | 0 | 0 |
| 2014 | 0 | 0 |
| 2015 | 0 | 0 |
| 2016 | 0 | 0 |
| 2017 | 0 | 0 |
| 2018 | 0 | 2 |
| 2019 | 2 | 2 |
| 2020 | 2 | 2 |
| 2021 | 2 | 4 |
| 2022 | 1 | 1 |
| 2023 | 1 | 0 |
| 2024 | 2 | 0 |
By publication year. Applications have been published since 2001.
Recent patents
- Wearable articles with embedded fidget elements and sensory aids22 Oct 2024US 12,121,089 B2
- Indicating means to identify points of impact on a target16 Jan 2024US 11,872,501 B2
- High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications25 Apr 2023US 11,635,279 B2Battelle Memorial Institute
- Information processing device, method, and computer26 Apr 2022US 11,314,333 B2Sony Corporation
- Wearable vest with vessel and optical sensor24 Aug 2021US 11,098,989 B2Nesstoy/Bulk Unlimited Corporation
- Wearable articles with embedded fidget elements and sensory aids19 May 2022US 2022/0151310 A1
- High-definition electrical stimulation for enhanced spatial awareness and target alignment in weapon aiming applications9 Dec 2021US 2021/0381806 A1Battelle Memorial Institute
- Wearable vest with vessel and optical sensor15 Jul 2021US 2021/0215464 A1Nesstoy/Bulk Unlimited Corporation
- Information processing device, method, and computer24 Jun 2021US 2021/0191517 A1Sony Corporation
- Indicating means to identify points of impact on a target1 Apr 2021US 2021/0093946 A1
Most cited
By later US patents
- Biased receptacle action game6US 4,662,633 AMarvin Glass & Associates · 1987
- Board games with player-wearable costume components5US 7,219,894 B2Mattel, Inc. · 2007
- Information processing device, method, and computer program2US 10,331,214 B2Sony Corporation · 2019
- Garment gaming apparatus1US 10,751,606 B12020
- Information processing device, method, and computer1US 10,942,573 B2Sony Corporation · 2021