Indicating means to identify points of impact on a target
OwnerClaudiu Lorentzinventor
Life of this patent
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Abstract
Disclosed is an indicating means that may be worn by a player or attached to a target when playing with non lethal projectiles to indicate when a player or a target has been struck by a projectile. The disclosed indicating means comprises a fabric containing sequins followed by a layer of padding beneath the fabric. Sequins are brushed into a first position at the start of game play. During game play, impact of a projectile onto the indicating means will be absorbed by the padding creating undulations radiating outwards from the point of impact causing the sequins to flip to a second position indicating that the player or target has been struck. The disclosed indicating means will work with any projectile, does not require an electrical charge to operate, is low cost, reusable, and durable.
Claims8
An article of clothing constructed with an indicating means to indicate when the wearer of the article of clothing has been impacted by an object during game play or sporting event, the construction of the article of clothing comprising:
- a plurality of sequins arranged in the fashion of a matrix having
- a first surface,
- a second surface opposite the first surface, and
- an aperture proximate to its periphery and extending between the first and second surfaces;
- a layer of fabric;
- one or more threads to secure the sequins to the fabric by way of the aperture so that the sequin may flip between its first and second surface;
- and
- a layer of padding secured to the layer of fabric on the side opposite the sequins;
- so that when the fabric is impacted by an object during game play the padding will undulate and cause the sequins to flip between its surfaces about the point of impact.
A target constructed with an indicating means to indicate when the target has been impacted by a projectile during game play or sporting event, the construction of the target comprising:
- a plurality of sequins arranged in the fashion of a matrix having
- a first surface,
- a second surface opposite the first surface, and
- an aperture proximate to its periphery and extending between the first and second surfaces;
- a layer of fabric;
- one or more threads to secure the sequins to the fabric by way of the aperture so that the sequin may flip between its first and second surface;
- a layer of padding secured to the layer of fabric on the side opposite the sequins;
- and
- a layer of a durable material secured to the layer of padding opposite the fabric to form the target;
- so that when the fabric is impacted by a projectile during game play the padding will undulate and cause the sequins to flip between its surfaces about the point of impact.
Dependencies are inferred from the claim text.