A63F 2011/0076
With means for changing the level of difficulty
Official title: {with means for changing the level of difficulty}
A63F2011/0076 (With means for changing the level of difficulty) appears on 20 US grants and 27 published applications in this corpus.
Search patents in A63F- Granted patents
- 20
- Published applications
- 27
- Assignees
- 13
- Inventors
- 48
- Latest grant
- 7 Oct 2025
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1987 | 1 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 1 | 0 |
| 1995 | 0 | 0 |
| 1996 | 1 | 0 |
| 1997 | 1 | 0 |
| 1998 | 1 | 0 |
| 1999 | 0 | 0 |
| 2000 | 0 | 0 |
| 2001 | 1 | 0 |
| 2002 | 0 | 0 |
| 2003 | 0 | 0 |
| 2004 | 0 | 1 |
| 2005 | 0 | 2 |
| 2006 | 0 | 0 |
| 2007 | 1 | 0 |
| 2008 | 0 | 1 |
| 2009 | 0 | 0 |
| 2010 | 0 | 0 |
| 2011 | 1 | 1 |
| 2012 | 0 | 0 |
| 2013 | 0 | 2 |
| 2014 | 1 | 1 |
| 2015 | 0 | 3 |
| 2016 | 1 | 5 |
| 2017 | 3 | 1 |
| 2018 | 1 | 2 |
| 2019 | 1 | 1 |
| 2020 | 2 | 0 |
| 2021 | 0 | 0 |
| 2022 | 0 | 1 |
| 2023 | 2 | 2 |
| 2024 | 0 | 1 |
| 2025 | 1 | 0 |
| 2026 | 0 | 3 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
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- Interactive Game System and Method for Player-Based Participation1 Oct 2026US 2026/0295373 A1
- Catapult Conquest: A Backyard Target Game20 Aug 2026US 2026/0241272 A1
- Two-dimensional puzzle with assignment aid12 Feb 2026US 2026/0041996 A1
- American Mahjong-Bingo Game15 Feb 2024US 2024/0050840 A1
- System and methods for game play18 May 2023US 2023/0149795 A1
Most cited
By later US patents
- Method of encouraging attention by correlating video game difficulty with attention level368US 5,377,100 AThe United States of America as represented by the Administrator of the National Aeronautics and Space Administration · 1994
- Pinball game having novice play mode116US 5,707,059 AWilliams Electronics Games, Inc. · 1998
- Computer programmable interactive toy for a shooting game113US 6,261,180 B1Toymax Inc. · 2001
- Gaming system controlling termination of playing and degree of playing difficulty107US 5,683,082 AKabushiki Kaisha Ace Denken · 1997
- Flipper game with varying degrees of difficulty22US 4,650,190 A1987