A method of modifying a video game to encourage increased attention levels in a subject, the video game comprising a display which depicts objects and a difficulty adjuster which adjusts a level of difficulty for the subject to interact with the objects depicted on the display, the modification method comprising the steps of:
- measuring electrical activity in the brain of the subject over time to obtain at least one signal having a value indicative of the level of attention in the subject;
- displaying a symbol representing the value indicative of the level of attention on the display of the video game for viewing by the subject;
- and
- increasing the level of difficulty via the difficulty adjuster for the subject to interact with the objects depicted on the display as the value indicative of the level of attention decreases and decreasing the level of difficulty via the difficulty adjuster for the subject to interact with the objects depicted on the display as the value indicative of the level of attention increases over time, whereby the value indicative of the level of attention in the subject is inversely related to the level of difficulty for the subject to interact with the depicted objects.