A63F 2300/1068
Being specially adapted to detect the point of contact of the player
Official title: being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
A63F2300/1068 (Being specially adapted to detect the point of contact of the player) appears on 999 US grants and 1,235 published applications in this corpus.
Search patents in A63F- Granted patents
- 999
- Published applications
- 1,235
- Assignees
- 326
- Inventors
- 1,770
- Latest grant
- 18 Aug 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1978 | 2 | 0 |
| 1979 | 0 | 0 |
| 1980 | 0 | 0 |
| 1981 | 4 | 0 |
| 1982 | 1 | 0 |
| 1983 | 1 | 0 |
| 1984 | 1 | 0 |
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 3 | 0 |
| 1989 | 0 | 0 |
| 1990 | 0 | 0 |
| 1991 | 1 | 0 |
| 1992 | 1 | 0 |
| 1993 | 2 | 0 |
| 1994 | 2 | 0 |
| 1995 | 2 | 0 |
| 1996 | 1 | 0 |
| 1997 | 6 | 0 |
| 1998 | 3 | 0 |
| 1999 | 6 | 0 |
| 2000 | 5 | 0 |
| 2001 | 9 | 9 |
| 2002 | 10 | 13 |
| 2003 | 10 | 14 |
| 2004 | 14 | 19 |
| 2005 | 6 | 53 |
| 2006 | 9 | 84 |
| 2007 | 7 | 70 |
| 2008 | 25 | 75 |
| 2009 | 25 | 67 |
| 2010 | 53 | 83 |
| 2011 | 53 | 93 |
| 2012 | 83 | 127 |
| 2013 | 95 | 100 |
| 2014 | 88 | 76 |
| 2015 | 65 | 37 |
| 2016 | 89 | 30 |
| 2017 | 50 | 36 |
| 2018 | 44 | 29 |
| 2019 | 38 | 47 |
| 2020 | 43 | 52 |
| 2021 | 30 | 29 |
| 2022 | 31 | 29 |
| 2023 | 29 | 32 |
| 2024 | 27 | 14 |
| 2025 | 17 | 8 |
| 2026 | 7 | 9 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Subgroups
Granted patents
Recent patents
- Information processing system, controller apparatus, control method therefor, and program18 Aug 2026US 12,708,841 B2Sony Interactive Entertainment Inc.
- Outputting braille or subtitles using computer game controller23 Jun 2026US 12,661,583 B2Sony Interactive Entertainment Inc.
- Gaming accessory with sensory feedback device2 Jun 2026US 12,643,038 B2STEELSERIES ApS
- Virtual accessory using method, related apparatus, device, and storage medium21 Apr 2026US 12,605,630 B2Tencent Technology (Shenzhen) Company Limited
- Wearable controller14 Apr 2026US 12,599,835 B2Sony Interactive Entertainment Inc.
- Virtual accessory using method, related apparatus, device, and storage medium13 Aug 2026US 2026/0233097 A1Tencent Technology (Shenzhen) Company Limited
- Graphical user interface for a gaming system6 Aug 2026US 2026/0229084 A1Supercell Oy
- Electronic apparatus and light guiding member4 Jun 2026US 2026/0151698 A1Sony Interactive Entertainment Inc.
- Multi-sport management simulation28 May 2026US 2026/0145088 A1Squizplay LLC
- System and method for controlling technical processes30 Apr 2026US 2026/0115596 A1Supercell Oy
Most cited
By later US patents
- Distributed electronic entertainment method and apparatus1,916US 7,657,910 B1E-Cast, Inc. · 2010
- Touch screen video gaming machine1,268US 5,342,047 ABally Gaming International, Inc. · 1994
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method for providing human input to a computer760US 5,982,352 A1999
- Haptic feedback for touchpads and other touch controls711US 6,429,846 B2Immersion Corporation · 2002