A63F 13/34
Using peer-to-peer connections
Official title: using peer-to-peer connections
A63F13/34 (Using peer-to-peer connections) appears on 440 US grants and 515 published applications in this corpus.
Search patents in A63F- Granted patents
- 440
- Published applications
- 515
- Assignees
- 172
- Inventors
- 838
- Latest grant
- 26 May 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1990 | 1 | 0 |
| 1991 | 0 | 0 |
| 1992 | 0 | 0 |
| 1993 | 0 | 0 |
| 1994 | 0 | 0 |
| 1995 | 0 | 0 |
| 1996 | 2 | 0 |
| 1997 | 6 | 0 |
| 1998 | 1 | 0 |
| 1999 | 1 | 0 |
| 2000 | 2 | 0 |
| 2001 | 3 | 2 |
| 2002 | 7 | 7 |
| 2003 | 5 | 6 |
| 2004 | 4 | 10 |
| 2005 | 1 | 14 |
| 2006 | 0 | 9 |
| 2007 | 1 | 23 |
| 2008 | 6 | 24 |
| 2009 | 13 | 20 |
| 2010 | 13 | 32 |
| 2011 | 16 | 26 |
| 2012 | 21 | 37 |
| 2013 | 27 | 23 |
| 2014 | 38 | 39 |
| 2015 | 27 | 32 |
| 2016 | 32 | 23 |
| 2017 | 48 | 35 |
| 2018 | 22 | 16 |
| 2019 | 29 | 19 |
| 2020 | 24 | 24 |
| 2021 | 26 | 20 |
| 2022 | 13 | 20 |
| 2023 | 18 | 19 |
| 2024 | 18 | 13 |
| 2025 | 10 | 12 |
| 2026 | 5 | 10 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Non-transitory storage medium, information processing apparatus, server apparatus, information processing system, and information processing method26 May 2026US 12,636,576 B2Nintendo Co., Ltd.
- Live video game intervention28 Apr 2026US 12,611,597 B2South Park Digital Studios LLC
- Dynamic transitioning of a simulating host of a portion or all of a network interactive environment10 Feb 2026US 12,544,661 B2Build a Rocket Boy Games Ltd.
- Non-transitory storage medium, information processing method, information processing apparatus, and information processing system27 Jan 2026US 12,533,579 B2Nintendo Co., Ltd.
- Account connecting method and apparatus, storage medium, and electronic device6 Jan 2026US 12,515,126 B2Tencent Technology (Shenzhen) Company Limited
- Information processing system, information processing apparatus, storage media, and computer-implemented method1 Oct 2026US 2026/0295404 A1Nintendo Co., Ltd.
- Congestion-controlled peer-to-peer rtp streaming with worst-case client scheduling for game console remote play24 Sep 2026US 2026/0284524 A1Adeia Guides Inc.
- Synchronization model for virtual tournaments27 Aug 2026US 2026/0249178 A1Skillz Platform Inc.
- Communication system, method, and electronic device16 Jul 2026US 2026/0203242 A1Nintendo Co., Ltd.
- Method for processing blockchain resources and apparatus, electronic device, storage medium, and program product21 May 2026US 2026/0138010 A1Tencent Technology (Shenzhen) Company Limited
Most cited
By later US patents
- Interactive multiple player game system and method of playing a game between at least two players617US 5,618,045 A1997
- Networked computer game system with persistent playing objects540US 6,009,458 AThe 3DO Company · 1999
- System and method for communicating with a virtual world495US 8,425,322 B2Sony Computer Entertainment America LLC · 2013
- Network architecture to support multiple site real-time video games468US 5,586,257 A1996
- System and method for providing interactive content for multiple networked users in a shared venue401US 7,938,727 B12011