A63F 13/245
Specially adapted to a particular type of game
Official title: specially adapted to a particular type of game, e.g. steering wheels
A63F13/245 (Specially adapted to a particular type of game) appears on 1,187 US grants and 1,361 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,187
- Published applications
- 1,361
- Assignees
- 464
- Inventors
- 2,355
- Latest grant
- 22 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1978 | 1 | 0 |
| 1979 | 0 | 0 |
| 1980 | 2 | 0 |
| 1981 | 1 | 0 |
| 1982 | 0 | 0 |
| 1983 | 1 | 0 |
| 1984 | 2 | 0 |
| 1985 | 3 | 0 |
| 1986 | 1 | 0 |
| 1987 | 5 | 0 |
| 1988 | 2 | 0 |
| 1989 | 4 | 0 |
| 1990 | 5 | 0 |
| 1991 | 4 | 0 |
| 1992 | 3 | 0 |
| 1993 | 14 | 0 |
| 1994 | 9 | 0 |
| 1995 | 11 | 0 |
| 1996 | 14 | 0 |
| 1997 | 18 | 0 |
| 1998 | 27 | 0 |
| 1999 | 25 | 0 |
| 2000 | 21 | 0 |
| 2001 | 29 | 17 |
| 2002 | 25 | 32 |
| 2003 | 26 | 30 |
| 2004 | 22 | 27 |
| 2005 | 15 | 44 |
| 2006 | 18 | 46 |
| 2007 | 14 | 48 |
| 2008 | 28 | 50 |
| 2009 | 19 | 64 |
| 2010 | 32 | 65 |
| 2011 | 38 | 78 |
| 2012 | 50 | 68 |
| 2013 | 63 | 47 |
| 2014 | 60 | 46 |
| 2015 | 34 | 51 |
| 2016 | 36 | 41 |
| 2017 | 44 | 54 |
| 2018 | 39 | 66 |
| 2019 | 66 | 72 |
| 2020 | 59 | 79 |
| 2021 | 70 | 75 |
| 2022 | 65 | 70 |
| 2023 | 51 | 53 |
| 2024 | 56 | 61 |
| 2025 | 33 | 41 |
| 2026 | 22 | 36 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
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- System and method of user affordance and actuation25 Aug 2026US 12,716,909 B2Universal City Studios LLC
- Rotatable and adjustable bracket for fixing VR handle14 Jul 2026US 12,678,688 B1Chengdu Weisituo Technology Co., Ltd
- Immersive Full-Body Game Control Systems and Methods8 Oct 2026US 2026/0306939 A1
- Amusement game equipment20 Aug 2026US 2026/0244237 A1Bandai Namco Experience Inc.
- Controller20 Aug 2026US 2026/0244287 A1Razer (Asia-Pacific) Pte. Ltd.
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- Handgun simulation assembly with mating cradle for virtual reality controller30 Jul 2026US 2026/0216595 A1AceXR, LLC
Most cited
By later US patents
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method and apparatus for an interactive video game with physical feedback802US 5,405,152 AThe Walt Disney Company · 1995
- Real time simulation using position sensing791US 6,152,856 AReal Vision Co., Ltd. · 2000
- Haptic feedback for touchpads and other touch controls711US 6,429,846 B2Immersion Corporation · 2002
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997