A63F 13/212
Using sensors worn by the player
Official title: using sensors worn by the player, e.g. for measuring heart beat or leg activity
A63F13/212 (Using sensors worn by the player) appears on 1,445 US grants and 1,948 published applications in this corpus.
Search patents in A63F- Granted patents
- 1,445
- Published applications
- 1,948
- Assignees
- 575
- Inventors
- 3,008
- Latest grant
- 15 Sep 2026
Filings by year
| Year | Granted patents | Published applications |
|---|---|---|
| 1979 | 1 | 0 |
| 1980 | 0 | 0 |
| 1981 | 1 | 0 |
| 1982 | 0 | 0 |
| 1983 | 0 | 0 |
| 1984 | 0 | 0 |
| 1985 | 1 | 0 |
| 1986 | 0 | 0 |
| 1987 | 0 | 0 |
| 1988 | 0 | 0 |
| 1989 | 0 | 0 |
| 1990 | 1 | 0 |
| 1991 | 2 | 0 |
| 1992 | 0 | 0 |
| 1993 | 2 | 0 |
| 1994 | 3 | 0 |
| 1995 | 2 | 0 |
| 1996 | 6 | 0 |
| 1997 | 8 | 0 |
| 1998 | 5 | 0 |
| 1999 | 9 | 0 |
| 2000 | 3 | 0 |
| 2001 | 3 | 6 |
| 2002 | 3 | 10 |
| 2003 | 3 | 9 |
| 2004 | 4 | 15 |
| 2005 | 8 | 12 |
| 2006 | 6 | 19 |
| 2007 | 4 | 21 |
| 2008 | 5 | 35 |
| 2009 | 7 | 35 |
| 2010 | 7 | 27 |
| 2011 | 20 | 40 |
| 2012 | 24 | 43 |
| 2013 | 22 | 33 |
| 2014 | 34 | 58 |
| 2015 | 28 | 60 |
| 2016 | 41 | 87 |
| 2017 | 72 | 140 |
| 2018 | 92 | 156 |
| 2019 | 132 | 190 |
| 2020 | 170 | 179 |
| 2021 | 160 | 163 |
| 2022 | 132 | 163 |
| 2023 | 134 | 141 |
| 2024 | 132 | 155 |
| 2025 | 103 | 86 |
| 2026 | 55 | 65 |
By publication year. Applications have been published since 2001. 2026 runs to 8 Oct.
Recent patents
- Wrist rehabilitation training system based on muscle coordination and variable stiffness impedance control15 Sep 2026US 12,734,402 B2Southeast University
- System and method for synthesizing sensor readings15 Sep 2026US 12,734,436 B2Orpyx Medical Technologies Inc.
- Adaptive game adjustments8 Sep 2026US 12,728,353 B2Sony Interactive Entertainment Inc.
- Racket ball game method and apparatus based on a head-mounted device, and device1 Sep 2026US 12,722,090 B2Goertek Inc.
- Information processing system, controller apparatus, control method therefor, and program18 Aug 2026US 12,708,841 B2Sony Interactive Entertainment Inc.
- Gamified physical therapy rehabilitation system8 Oct 2026US 2026/0306910 A1
- Control Systems, Methods and Devices1 Oct 2026US 2026/0299685 A1Sensor Holdings Limited
- Positioning system and positioning method24 Sep 2026US 2026/0284525 A1Sony Interactive Entertainment Inc.
- Mitigating motion sickness for players in gameplay sessions10 Sep 2026US 2026/0263922 A1
- Real-time estimation of user engagement level and other factors using sensors10 Sep 2026US 2026/0263941 A1Dolby Laboratories Licensing Corporation
Most cited
By later US patents
- Method for treating medical conditions using a microprocessor-based video game1,270US 5,918,603 AHealth Hero Network, Inc. · 1999
- Interactive movement and contact simulation game903US 5,913,727 A1999
- Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator728US 6,186,145 B1Health Hero Network, Inc. · 2001
- Motion-controlled video entertainment system661US 5,616,078 AKonami Corporation · 1997
- Method for tracking and displaying user's spatial position and orientation, a method for representing virtual reality for a user, and systems of embodiment of such methods584US 6,005,548 A1999