Remote gaming and projection
AssigneeHewlett-Packard Development Company, L.P.
InventorBruce Blaho
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Abstract
Remote gaming and/or projection are provided. A first device includes a gaming system or presentations associated with its display. The features of the gaming system are accessed over a network and images associated with accessed features and/or associated with presentations of a host's display are then projected onto a client's display. The client and the client's display are remote from the host, the gaming system, and the host's display.
Claims20
A method comprising:
- accessing, by a first device, features of a gaming system that executes on a second device, wherein accessing the features of the gaming system is performed over a network using Internet Protocol communication;
- receiving, by the first device over the network using Internet Protocol communication, first images in a gaming session of the gaming system, wherein the first images are generated at the second device for display at the second device, wherein the first images are captured based on monitoring a video port of the second device, and wherein the first images include images containing content modified by interaction between the second device and a third device in the gaming session over the network using Internet Protocol communication, the interaction caused by selections made by a user at the third device with respect to images of the gaming session projected on a second display device interfaced to the third device;
- and
- projecting the first images for the gaming session on a first display device interfaced to the first device, wherein the first images are also to be projected for the gaming session on the second display device interfaced to the third device.
A first device comprising:
- an interface to communicate over an Internet network with a second device;
- and
- a processing device to:
- access, based on communication over the Internet network, features of a gaming system that executes on the second device;
- receive, over the Internet network, first images in a gaming session of the gaming system, wherein the first images are generated at the second device for display at the second device, where the first images are captured based on monitoring a video port of the second device, and wherein the first images include images containing content modified by interaction between the second device and a third device in the gaming session over the Internet network, the interaction caused by selections of control elements made by a user at the third device with respect to images of the gaming session projected on a second display device interfaced to a third device;
- and
- project the first images for the gaming session on a first display device interfaced to the first device, wherein the first images are also to be projected for the gaming session on the second display device interfaced to the third device.
A non-transitory machine-readable storage medium storing instructions that upon execution cause a first device to:
- access features of a gaming system that executes on a second device, wherein accessing the features of the gaming system is performed over a network using Internet Protocol communication;
- receive, over the network using Internet Protocol communication, first images in a gaming session of the gaming system, wherein the first images are generated at the second device for display at the second device, wherein the first images are captured based on monitoring a video port of the second device, wherein the first images include images containing content modified by interaction between the second device and a third device in the gaming session over the network using Internet Protocol communication, the interaction caused by selections made by a user at the third device with respect to images of the gaming session projected on a second display device interfaced to the third device;
- and
- project the first images for the gaming session on a first display device interfaced to the first device, wherein the first images are also to be projected for the gaming session on the second display device interfaced to the third device.
Dependencies are inferred from the claim text.