Automatic trigger of integrated game actions for exercise and well being
AssigneeInternational Business Machines Corporartion
InventorsMinkyong Kim, Min Li, Clifford A. Pickover, Valentina Salapura
Life of this patent
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Abstract
Methods and systems for triggering integrated game actions include monitoring a user's state during operation a video game with one or more user state sensors. It is determined whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time. If the user's level of activity is below the predetermined activity threshold, a game sequence in the video game is triggered that involves physical activity on the part of the user.
Claims20
A method for triggering integrated game actions, comprising:
- monitoring a user's state during operation of a video game with one or more user state sensors;
- determining whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time as well as past physical and mental conditions;
- and
- if the user's level of activity is below the predetermined activity threshold, triggering a game sequence in the video game that involves changing a type of physical activity on the part of the user.
A method for triggering integrated game actions, comprising:
- monitoring a user's state during operation of a video game with one or more user state sensors;
- determining whether the user's level of activity is below a predetermined low activity threshold based on the monitored state time as well as past physical and mental conditions;
- if the user's level of activity is below the predetermined low activity threshold for a predetermined period of time, triggering a game sequence in the video game that involves changing a type of physical activity on the part of the user and setting a difficulty of the game sequence in accordance with the user's level of fitness;
- monitoring the user's state during the game sequence;
- and
- adjusting the level of difficulty after triggering the game sequence based on the user's monitored state during the game sequence.
A system for triggering integrated game actions, comprising:
- one or more user state sensors configured to monitor a user's state during operation of a video game;
- a game action control system comprising a processor configured to determine whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time as well as past physical and mental conditions and, if the user's level of activity is below the predetermined activity threshold, to trigger a game sequence in the video game that involves changing a type of physical activity on the part of the user.
Dependencies are inferred from the claim text.