Advanced gameplay system
AssigneeOen Invention Network LLC
InventorCarey Leigh Lotzer
Life of this patent
Estimating the term…
Abstract
The present invention enhances the player's gameplay visual, feedback and other experiences by taking advantage of optical adapters, feedback mechanics, advancements in theatrical audio, frame rate throttle, meta-file object framework for storage and retrieval, calibration advancements, vocal command enhancements, voice object lookups, facial/body scan, color/clothing coordination, party or celebration capabilities, noise cancellation, interactive object placement, heart rate monitor, pan-tilt-zoom camera advances, cooperative gameplay advances and programming advancements.
Claims17
A method of interacting with a gaming device, the method comprising:
- initiating a game learning mode via an input instruction performed by a user;
- detecting at least one further input instruction by the user via a detector device;
- comparing, by at least one processor, the at least one further input instruction to a plurality of predetermined input instructions stored in memory and determining whether a match exists between the further input instruction and at least one of the plurality of predetermined input instructions;
- matching the image of the at least one further input instruction to at least one of the plurality of predetermined images;
- and
- performing at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.
An apparatus configured to interact with a user:
- a memory;
- a processor configured to initiate a game learning mode via an input instruction performed by a user;
- and
- a detector device configured to detect at least one further input instruction by the user, and wherein the processor is further configured to compare the at least one further input instruction to a plurality of predetermined input instructions stored in the memory and determine whether a match exists between the at least one further input instruction and at least one of the plurality of predetermined input instructions;
- wherein the processor is further configured to:
- match the image of the at least one further input instruction to at least one of the plurality of predetermined images;
- and
- perform at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.
A non-transitory computer readable storage medium comprising instructions that when executed by a processor perform interacting with a gaming device, the non-transitory computer readable storage medium further comprising instructions that, when executed, cause the processor to perform:
- initiating a game learning mode via an input instruction performed by a user;
- detecting at least one further input instruction by the user via a detector device;
- comparing the at least one further input instruction to a plurality of predetermined input instructions stored in memory and determining whether a match exists between the at least one further input instruction and at least one of the plurality of predetermined input instructions;
- matching the image of the at least one further input instruction to at least one of the plurality of predetermined images;
- and
- performing at least one of adding, editing and removing audio or motion user instructions comprising adding motion user instructions that cause contacting one or more teammates of a user for a game session to organize gameplay and satisfy the requirements for a game by substituting in virtual players until the real players joined.
Dependencies are inferred from the claim text.