A method for dynamically adjusting crafting parameters based on user usage rate of a virtual space, the method being implemented in one or more physical processors configured by machine-readable instructions, the method comprising:
- executing an instance of the virtual space including implementing the instance of the virtual space by receiving concurrent inputs from multiple of users comprising at least one-hundred users and executing corresponding commands to facilitate interaction with the virtual space by individual ones of the multiple users, the inputs including inputs initiating crafting activities in the virtual space, wherein crafting activities are executed in the virtual space in accordance with crafting activity parameters of the initiating user, and wherein the users are capable of spending real-world currency in the virtual space;
- determining, for individual ones of the multiple users, a rate of usage of the virtual space based on the amount of real-world currency spent by the individual user in the virtual space;
- adjusting, for individual ones of the multiple users, the crafting activity parameters of the individual user based on the usage rate of the individual user, the adjusting including applying a bonus to the parameters that is inversely proportional to the amount of real-world currency spent by the individual user in the virtual space such that users who have spent a smaller amount currency receive a bonus relative to other users who have spent a lamer amount of currency;
- and
- executing, for individual ones of the multiple users, one or more crafting activities initiated by the individual user in accordance with the adjusted crafting activity parameters of the individual user in the virtual space to produce one or more corresponding virtual items for the individual user.