Computer gaming device and method for computer gaming
AssigneeRational FT Enterprises Limited
InventorsRobert S. Burnside, Jerry W. Biesel
Life of this patent
Estimating the term…
Abstract
A system for computer gaming includes a processor configured to provide a first table of a first group of players grouped together to play a first hand and provide to each of the first group of players one or more cards for the first hand. The system includes an interface couple to the processor and configured to receive from a first player of the first group of players a request to fold the one or more cards of the first player. The processor is also configured to automatically move the first player to a second table of a second group of players grouped together to play a second hand.
Claims28
A gaming system, comprising:
- a server provided in communication with a plurality of subscriber terminals, to maintain a virtual gaming environment that includes a lobby area and a plurality of gaming tables, wherein:
- the lobby area represents a virtual location for selection by subscribers, from among a plurality of game types, of a type of game to be played, and
- each gaming table represents a virtual location for subscribers to play a hand of poker according to a respective selection of game type;
- wherein the server, responsive to a first player's action representing a request to fold before gameplay reaches the first player at a first table, automatically moves the player from the first table to a second table to make the player active at the second table without interaction in the lobby area;
- wherein gameplay remains active at the first table for at least one other player and server prevents participation by the first player at the first table in response to the request to fold:
- wherein the server maintains an appearance that the first player is active at the first table from a time of the request to fold until gameplay at the first table reaches a position of the first player.
A gaming system, comprising:
- a subscriber terminal provided in communication with a server, to display a virtual gaming environment to a subscriber, the virtual gaming environment including a lobby area and a plurality of gaming tables, wherein:
- the lobby area represents a virtual location for the subscriber to select, from among a plurality of game types, a type of game to be played, and
- each gaming table represents a virtual location for the subscriber to play a hand of poker according to the subscriber's selection of game type;
- wherein the terminal, responsive to a subscriber's action representing a request to fold before gameplay reaches the subscriber at a first table, without interaction in the lobby area terminates display of the first table, displays the player subscriber at a second table to make the subscriber active at the second table at which the player subscriber plays a new hand of poker, and prevents the subscriber from further play at the first table while gameplay remains active at the first table for another subscriber with an appearance that the subscriber is active at the first table from a time of the request to fold until gameplay reaches a position of the subscriber.
A non-transitory computer readable storage medium having stored thereon program instructions that, when executed by a processor, cause the processor to:
- interact with a server, to display a virtual gaming environment to a subscriber that includes a lobby area and a plurality of gaming tables, wherein the lobby area represents a virtual location for the subscriber to select, from among a plurality of game types, a type of game to be played, and
- each gaming table represents a virtual location for the subscriber to play a hand of poker according to the subscriber's selection of game type;
- and
- responsive to a subscriber's action representing a request to fold before gameplay reaches the subscriber at a first table, interacts with the server to move the subscriber from the first table to a second table to make the subscriber active at the second table without traversing the lobby area to play a new hand of poker,
- where the subscriber is prevented from further play at the first table while gameplay remains active at the first table for another subscriber with an appearance that the subscriber is active at the first table from a time of the request to fold until gameplay reaches a position of the subscriber.
Dependencies are inferred from the claim text.