Video game with backwards-compatible toys
AssigneeActivision Publishing, Inc.
InventorRobert Leyland
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorRobert Leyland
Estimating the term…
Aspects of the present invention relate to a computer-implemented method useful in playing a video game having multiple versions, the method being implemented by a video game platform that includes one or more processors, the method comprising: executing a version of the video game on the video game platform; receiving information from a memory of a toy, the information comprising type information and subtype information; displaying a representation of a game character associated with the toy, the representation of a game character based at least on the type information; using the subtype information to determine whether the toy corresponds to a different version of the video game than the version being executed; and conducting gameplay involving the representation of the game character, wherein aspects of gameplay are based in part on whether the toy corresponds to a different version of the video game than the version being executed.
A video game system, comprising:
A computer-implemented method useful in playing a video game having multiple versions, the method being implemented by a video game platform that includes one or more processors, with the video game platform executing program instructions for a first version of the video game, the method comprising:
Dependencies are inferred from the claim text.