Game providing device, game providing method and non-transitory computer-readable storage medium storing game program
AssigneeDeNA Co., Ltd.
InventorsYuuki Ikuta, Hiroshi Imano, Yuki Hatanaka, Megumi Tanabe
Life of this patent
Estimating the term…
Abstract
The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object.
Claims11
A server device that provides an electronic game between a player and an opposing player to a client device, the server device comprising:
- an image information generating unit that generates image information, the image information including information associated with a plurality of attack objects that are capable of being selected by a user associated with the player and are used within the electronic game to cause damage to the opposing player;
- a selection receiving unit that receives a selection by the player of a plurality of attack objects from among the plurality of attack objects;
- a setting unit that sets a damage amount to give to the opposing player for each of the selected attack objects by stochastically determining damage amounts for the selected attack objects after the selection receiving unit has received the selection of the attack objects;
- a processing unit that processes an attack on the opposing player using the damage amount given to the opposing player stochastically set by the setting unit;
- and
- an image display unit that causes the client device to display an image indicating the damage amount given to the opposing player.
A method for providing an electronic game between a player and an opposing player, the method comprising:
- generating image information, the image information including information associated with a plurality of attack objects that are capable of being selected by a user associated with the player and are used within the electronic game to cause damage to the opposing player;
- receiving a selection by the player of a plurality of attack objects from among the plurality of objects;
- and
- setting a damage amount to give to the opposing player for each of the selected attack objects by stochastically determining damage amounts for the selected attack objects after the selection receiving unit has received the selection of the attack objects;
- processing an attack on the opposing player using the damage amount given to the opposing player stochastically set by the setting unit;
- and
- displaying an image indicating the damage amount given to the opposing player.
A non-transitory computer-readable storage medium storing a game program for causing a computer to perform operations the operations comprising:
- generating image information, the image information including information associated with a plurality of attack objects that are capable of being selected by a user associated with the player and are used within the electronic game to cause damage to the opposing player;
- receiving a selection by the player of a plurality of attack objects from among the plurality of attack objects;
- and
- setting a damage amount to give to the opposing player for each of the selected attack objects by stochastically determining damage amounts for the selected attack objects after the selection receiving unit has received the selection of the attack objects;
- processing an attack on the opposing player using the damage amount given to the opposing player stochastically set by the setting unit;
- and
- displaying an image indicating the damage amount given to the opposing player.
Dependencies are inferred from the claim text.