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US 9,039,519 B2Granted
Electronic gaming device with auto-play functionality
AssigneeCadillac Jack
InventorJerish Augustine
Life of this patent
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Abstract
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more auto-play game functionality. The systems and methods may determine one or more payouts based on the one or more auto-play game functionality. The systems and methods may display one or more presentations based on the one or more auto-play game functionality.
Claims20
An electronic gaming device comprising:
- a plurality of display areas;
- one or more paylines formed on at least a portion of the plurality of display areas;
- a memory, the memory including one or more auto-play game play structures;
- and
- a processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device;
- wherein the processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
- wherein the processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
- wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
- wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
6 more elements
A method of providing gaming options via an electronic gaming device comprising:
- receiving one or more wagers on one or more paylines;
- receiving one or more auto-play signals;
- initiating one or more auto-play game play structures where the one or more auto-play game play structures are displayed on the electronic gaming device;
- and
- stopping one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event where the stopping one or more auto-play game play structures is further based on at least one of a winning streak of a first length and a losing streak of a second length;
- wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
- wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
4 more elements
An electronic gaming system comprising:
- a server including a server memory and a server processor, the server memory including one or more auto-play game play structures;
- the server processor configured to initiate the one or more auto-play game play structures where the one or more auto-play game play structures are displayed on an electronic gaming device;
- and
- wherein the server processor is configured to stop one or more auto-play game play structures based on a single game event which produced a predetermined credit amount winning event;
- wherein the server processor is configured to stop one or more auto-play game play structures based on at least one of a winning streak of a first length and a losing streak of a second length;
- wherein the winning streak of the first length is based on generating winning events on a first number of consecutive spins;
- wherein the losing streak of the second length is based on generating losing events on a second number of consecutive spins.
4 more elements
Dependencies are inferred from the claim text.