Video game competition notifications
AssigneeSony Computer Entertainment America LLC
InventorNathan Gary
Life of this patent
Estimating the term…
Abstract
Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites.
Claims20
A method of challenging another person to a video game, the method comprising:
- receiving by a server, an indicator that a first person playing a first instance of a video game has met or exceeded a predetermined goal in the video game;
- preparing a message indicating that the first person has met or exceeded the predetermined goal;
- sending the message to an electronic device associated with a second person with a selectable element enabled to execute a second instance of the video game for the second person at a specified point of the video game associated with the predetermined goal;
- retrieving from an electronic device associated with the first person, a game state condition of the first instance of the video game;
- and
- executing by the electronic device associated with the second person, the second instance of the video game using the retrieved game state condition in response to a selection of the selectable element.
A method of challenging another person to a video game, the method comprising:
- receiving by a server, a specified point in a video game and an that a first person playing a first instance of the video game has met or exceeded a predetermined goal in the video game, wherein the specified point includes game state conditions of the first instance played by the first person;
- preparing a message indicating that the first person has met or exceeded the predetermined goal at the specified point in the video game;
- sending the message to an electronic device associated with a second person with a selectable element enabled to execute a second instance of the video game for the second person at the specified point of the video game associated with the predetermined goal;
- and
- executing by the electronic device associated with the second person, the second instance of the video game at the specified point in the video game using the game state conditions of the first instance played by the first person, in response to a selection of the selectable element.
A non-transitory computer readable medium comprising code executable by a processor to perform a method comprising:
- receiving by a server, an indicator that a first person playing a first instance of a video game has met or exceeded a predetermined goal in the video game;
- preparing a message indicating that the first person has met or exceeded the predetermined goal;
- sending the message to an electronic device associated with a second person with a selectable element enabled to execute a second instance of the video game for the second person at a specified point of the video game associated with the predetermined goal;
- retrieving from an electronic device associated with the first person, a game state condition of the first instance of the video game;
- and
- executing by the electronic device associated with the second person, the second instance of the video game using the retrieved game state condition in response to a selection of the selectable element.
Dependencies are inferred from the claim text.