Selecting preferred electronic gaming machines having an availability for use
AssigneeIgt
InventorDurga S. Maddhali
Life of this patent
Estimating the term…
Abstract
A gaming system identifies, from a gaming network having a cluster of electronic gaming machines (EGMs), those of the EGMs having an availability and unavailability for use. Those of the EGMs having the availability for use are organized. A user selects one of the organized EGMs.
Claims21
A method for processing data in a gaming system having at least one processor device, the method comprising:
- identifying, using the at least one processor device, from a gaming network having a cluster of a plurality of electronic gaming machines (EGMs) wherein each EGM includes either a user non-preferred game or a user preferred game, those of the plurality of EGMs being available or unavailable for use;
- organizing, using the at least one processor device, those of the plurality of EGMs having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use;
- publishing in an information window a listing of those of the plurality of EGMs identified as having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use;
- providing an approximate time for the availability for use of one of those of the plurality of EGMs having the user preferred game unavailable for use;
- receiving a user selection of at least one of the plurality of EGMs having the user preferred game unavailable for use;
- sending a notification to a managing application after the user selection of at least one of the plurality of EGMs having the user preferred game unavailable for use;
- the managing application replacing the user non-preferred game on one of the plurality of EGMs having the user non-preferred game available for use with the user preferred game;
- the managing application sending a notification to the user that the EGM previously having the user non-preferred game and now having the user preferred game is available for use;
- and
- displaying at least one of a plurality of circuitous routes on a map in the information window for directing the user to the EGM previously having the user non-preferred game and currently having the user preferred game which is available for use.
A system for processing data in a gaming environment having an available plurality of gaming devices, the system comprising:
- a gaming network;
- a cluster of a plurality of electronic gaming machines (EGMs) in the gaming network;
- at least one master controller in communication with each of the cluster of the plurality of EGMs;
- and
- at least one processor device, in communication with the at least one master controller, operable on each one of the plurality of gaming devices, wherein the at least one processor device:
- identifies, from the gaming network having the cluster of the plurality of EGMs, wherein each EGM includes either a user non-preferred game or a user preferred game, those of the plurality of EGMs being available or unavailable for use;
- organizes those of the plurality of EGMs having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use;
- publishes in an information window a listing of those of the plurality of EGMs identified as having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use provides an approximate time for the availability for use of one of those of the plurality of EGMs having the user preferred game unavailable for use;
- receives a user selection of at least one of those of the plurality of EGMs having the user preferred game unavailable for use;
- sends a notification to a managing application after the user selection of at least one of the plurality of EGMs having the user preferred game unavailable for use;
- the manager application, replaces the user non-preferred game on one of the plurality of EGMs having the user non-preferred game available for use with the user preferred game;
- the managing application sends a notification that the EGM previously having the user non-preferred game and now having the user preferred game is available for use;
- and
- displays at least one of a plurality of circuitous routes on a map in the information window for directing the user to the EGM previously having the user non-preferred game and currently having the user preferred game which is available for use.
A computer program product for processing data in a gaming environment with at least one processor device, the computer program product comprising a non-transitory computer-readable storage medium having computer-readable program code portions stored therein, the computer-readable program code portions comprising:
- a first executable portion that identifies, from a gaming network having a cluster of a plurality of electronic gaming machines (EGMs), wherein each EGM includes either a user non-preferred game or a user preferred game, those of the plurality of EGMs available or unavailable for use;
- a second executable portion that organizes those of the plurality of EGMs having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use;
- a third executable portion for publishing in an information window a listing of those of the plurality of EGMs identified as having the user preferred game available for use and those of the plurality of EGMs having the user preferred game unavailable for use;
- a fourth executable portion for providing an approximate time for the availability for use of one of those of the plurality of EGMs having the user preferred game unavailable for use;
- a fifth executable portion for receiving a user selection of at least one of those of the plurality of EGMs having the user preferred game unavailable for use;
- a sixth executable portion for sending a notification to a managing application after the user selection of at least one of the plurality of EGMs having the user preferred game unavailable for use;
- a seventh executable portion for replacing, by a managing application, the user non-preferred game on one of the plurality of EGMs having the user non-preferred game available for use with the user preferred game;
- an eighth executable portion for sending, by the managing application, a notification to the user that the EGM previously having the user non-preferred game and now having the user preferred game is available for use;
- and
- a ninth executable portion for displaying at least one of a plurality of circuitous routes on a map in the information window for directing the user to the EGM previously having the user non-preferred game and currently having the user preferred game which is available for use.
Dependencies are inferred from the claim text.