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US 9,005,003 B2Granted
Electronic gaming system with 3D depth image sensing
AssigneeCadillac Jack
InventorsMark Thompson, Ian Scott, Prashant Shah, Ted Ohnstad, Kim Weldon
Life of this patent
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Abstract
Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Claims13
An electronic gaming system comprising:
- at least one display device;
- one or more depth image sensing devices configured to obtain one or more scene data;
- at least one memory device;
- and
- one or more processors configured to generate one or more scene images based on the one or more scene data, the one or more processors configured to receive a plurality of instructions from the at least one memory device, which when executed by the one or more processors, cause the one or more processors to operate with the at least one display device and the one or more depth image sensing devices, for a play of a game, to:
- (a) determine a wager placed by a player of the electronic gaming system;
- (b) cause the at least one display device to display a first screen;
- (c) detect a body part of the player;
- (d) identify the detected body part;
- (e) detect a 3D movement of the detected body part;
- (f) correlate the detected 3D movement and the identified body part to one of a plurality of reference models;
- (g) determine a player input based on the correlated reference model;
- (h) determine a second screen to display based at least in part on the determined player input;
- (i) cause the at least one display device to display the second screen;
- (j) determine an outcome for the play of the game;
- and
- (k) cause the gaming system to provide any awards based at least in part on the determined outcome in the play of the game;
- and
- wherein the determined outcome is based at least in part on the determined player input and wherein the one or more processors are further configured to obtain one or more additional scene data from one or more external electronic gaming devices.
16 more elements
A method of determining a player input via an electronic gaming system comprising:
- (a) determining a wager placed by a player of the electronic gaming system;
- (b) obtaining one or more scene data;
- (c) generating one or more scene images based on the one or more scene data;
- (d) causing at least one display device to display a first screen;
- (e) detecting a body part of the player;
- (f) identifying the detected body part;
- (g) detecting a 3D movement of the detected body part;
- (h) correlating the detected 3D movement and the identified body part to one of a plurality of reference models;
- (i) determining a player input based on the correlated reference model;
- (j) determining a second screen to display based at least in part on the determined player input;
- (k) causing the at least one display device to display the second screen;
- (l) determining an outcome for the play of the game;
- (m) causing the electronic gaming system to provide any awards based at least in part on the determined outcome in the play of the game;
- and
- (n) obtaining one or more additional scene data from one or more external electronic gaming devices and wherein the displayed first screen comprises a plurality of video reels.
12 more elements
Dependencies are inferred from the claim text.