Shader program headers
AssigneeNVIDIA Corporation
InventorsJerome F. Duluk, Jr., Jesse David Hall, Patrick R. Brown, Gernot Schaufler, Mark D. Stadler
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AssigneeNVIDIA Corporation
InventorsJerome F. Duluk, Jr., Jesse David Hall, Patrick R. Brown, Gernot Schaufler, Mark D. Stadler
Estimating the term…
One embodiment of the present invention sets forth a technique for configuring a graphics processing pipeline (GPP) to process data according to one or more shader programs. The method includes receiving a plurality of pointers, where each pointer references a different shader program header (SPH) included in a plurality of SPHs, and each SPH is associated with a different shader program that executes within the GPP. For each SPH included in the plurality of SPHs, one or more GPP configuration parameters included in the SPH are identified, and the GPP is adjusted based on the one or more GPP configuration parameters.
A computer-implemented method for configuring a graphics processing pipeline (GPP) to process data according to one or more shader programs, the method comprising:
A non-transitory computer-readable storage medium storing instructions that, when executed by a processor, cause a computing device to configure a graphics processing pipeline (GPP) to process data according to one or more shader programs, by performing the steps of:
A computing device that configures a graphics processing pipeline (GPP) to process data according to one or more shader programs, the computing device comprising:
Dependencies are inferred from the claim text.