Network game system and client game device
AssigneeSega Corporation
InventorsKaori Kobayashi, Tomoyuki Okawa, Hideya Takahashi
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AssigneeSega Corporation
InventorsKaori Kobayashi, Tomoyuki Okawa, Hideya Takahashi
Estimating the term…
A network game system and a client game device increase the attraction and strengthening of friendships between players. The network game system includes game devices, each of which includes a unit that reads out a player ID from an external storage medium, and a server terminal that is communicably connected to the game devices through a network. Presentation process information is used for performing a game presentation associated with a game presentation ID at the time of performing a game and is stored in a managing section. The game presentation ID is set to be used in the external storage medium based on the player ID and is stored in the managing section in association with the player ID. When a predetermined condition is satisfied, information on the use permission setting of the game presentation ID that is stored in the managing section is updated.
A network game system comprising game devices each including an external storage medium processing section that reads out at least a player ID that is unique to a player from an external storage medium owned by the player, and a server terminal that is communicably connected to the game devices through a network,
A network game system comprising game devices each including an external storage medium processing section that reads out at least a player ID that is unique to a player from an external storage medium owned by the player, and a server terminal that is communicably connected to the game devices through a network,
A client game device that is communicably connected to a server terminal through a network and has an external storage medium processing section that reads out at least a player ID that is unique to a player from an external storage medium owned by the player, the client game device comprising:
A client game device that is communicably connected to a server terminal through a network and has an external storage medium processing section that reads out at least a player ID that is unique to a player from an external storage medium owned by the player, the client game device comprising:
Dependencies are inferred from the claim text.