System and method for presenting a game space with discoverable items to be prospected
AssigneeMaslow Six Entertainment, Inc.
InventorsBengt Gregory-Brown, Derek Harp, Brad McQuaid
Life of this patent
Estimating the term…
Abstract
A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space.
Claims22
A system configured to provide an electronic game to a user, the system comprising:
- one or more processors configured to execute computer program modules, the computer program modules comprising:
- a game space module configured to determine a view of a game space for presentation to a user, the game space being segmented into an array of separate zones depicted in the view of the game space;
- an item module configured to associate discoverable items with individual zones;
- an action selection module configured to receive selection of an action to be performed on a zone of the game space from among a set of potential actions, the set of potential actions including a harvesting action and a locator action, wherein the harvesting action is associated with a first cost of a rechargeable resource in the game space and the locator action is associated with a second cost of the rechargeable resource in the game space;
- a zone selection module configured to receive selection of a zone of the games space on which the selected action should be performed;
- and
- a selection result module configured to determine a result of the selected action on the selected zone,
- wherein, responsive to the harvesting action being the selected action, the result determined by the selection result module includes collecting the first cost of the rechargeable resource from the user in the game space, and
- wherein, responsive to the locator action being the selected action, the result determined by the selection result module includes collecting the second cost of the rechargeable resource from the user in the game space.
A computer-implemented method of providing an electronic game to a user, the method being implemented by a system comprising one or more processors configured to execute computer program modules, the method comprising:
- determining a view of a game space for presentation to a user, the game space being segmented into an array of separate zones depicted in the view of the game space;
- associating discoverable items with individual zones in the game space;
- receiving selection of an action to be performed on a zone of the game space from among a set of potential actions, the set of potential actions including a harvesting action and a locator action, wherein the harvesting action is associated with a first cost of a rechargeable resource in the game space and the locator action is associated with a second cost of the rechargeable resource in the game space;
- receiving selection of a zone of the games space on which the selected action should be performed;
- and
- determining a result of the selected action on the selected zone,
- wherein, responsive to the harvesting action being the selected action, the result determined includes collecting the first cost of the rechargeable resource from the user in the game space, and
- wherein, responsive to the locator action being the selected action, the result determined includes collecting the second cost of the rechargeable resource from the user in the game space.
Dependencies are inferred from the claim text.