Method for updating a multiplayer game session on a mobile device
AssigneeSony Ericsson Mobile Communications AB
InventorLinh Trang
Life of this patent
Estimating the term…
Abstract
A method for updating a game session comprises detecting a game event during a game session, sending an update request to a game data object server responsive to the game event, receiving a game data object from the game data server responsive to the update request, and updating the game session with the game data object. The update request preferably includes an event identifier associated with the game event and the identity of at least one game participant. Based on the player and event identified in the update request, the game data object server selects a corresponding game data object and sends the game data object to each of the players.
Claims15
A method of updating an online multiplayer game session by a mobile device of a participant in the multiplayer game, said method comprising:
- detecting a game event during a multiplayer game session;
- sending an update request to a game data object server responsive to said game event, said update request including the identity of one or more other game participants and an event identifier associated with the game event;
- receiving a game data object from the game data object server responsive to said update request, said game data object containing a game update corresponding to the one or more other game participants and game event specified in the update request;
- updating the multiplayer game session data object.
A mobile device of a game participant for online multiplayer gaming comprising:
- a communication interface configured to connect said mobile device to a communication network;
- and
- a game processor configured to:
- communicate with a game data object server over said communication network;
- execute a game application for an online multiplayer game;
- detect a game event during a multiplayer game session;
- send an update request to a game data object server responsive to said game event, said update request including the identity of one or more other game participants and an event identifier associated with the game event;
- receive a game data object from the game data object server responsive to said update request, said game data object containing a game update corresponding to the one or more other game participants and game event specified in the update request;
- update the multiplayer game session with the game data object.
A game data object server comprising:
- a communication interface configured to connect two or more mobile devices of two or more game participants of an online multiplayer game session to a communication network;
- memory configured to store game data objects;
- and
- a multiplayer game processor configured to:
- communicate with game clients on said two or more mobile terminals;
- receive an update request from a game client that is on a mobile device of a game participant, said update request including the identity of one or more game participants and an event identifier associated with the game event;
- and
- send a game data object to said game client and to said one or more other game clients that are on mobile devices of said one or more other game participants responsive to said update request, said game data object containing a game update corresponding to the one or more other game participants and game event specified in the update request.
Dependencies are inferred from the claim text.