Attacking a virtual enemy by corresponding input to output sound
AssigneesHAL Laboratory Inc., Nintendo Co., Ltd.
InventorsShigesato Itoi, Shogo Sakai, Nobuyuki Inoue, Masaki Aikyo, Satoru Iwata
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AssigneesHAL Laboratory Inc., Nintendo Co., Ltd.
InventorsShigesato Itoi, Shogo Sakai, Nobuyuki Inoue, Masaki Aikyo, Satoru Iwata
Estimating the term…
A game apparatus includes a CPU, and the CPU executes a game process. When a player character encounters an enemy character in a game world, a battle screen is displayed on a monitor. On the battle screen, an input pattern is displayed, and background music (BGM) is output from a speaker. A player determines an operation timing based on the input pattern and the BGM (drum part). If there is a high level of coincidence between the operation timing by the player and a timing of the music pattern, damage which the player character applies to the enemy character and experienced obtained by the player character increases.
A game apparatus displaying a battle scene in which characters in a game world fight with each other, comprising:
A non-transitory memory medium tangibly encoded with a game program for execution by a computer of a game apparatus in order to display a battle scene in which characters in a game world fight with each other, said computer executing for the game program at least:
A game method of a game apparatus which displays a battle scene in which characters in a game world fight with each other and has one or more first storage locations for storing one or more parameters for each enemy appearing in said game world and one or more second storage locations for storing one or more operation timing patterns showing player input timing patterns to be input in association with a corresponding enemy, the operation timing patterns having different difficulty levels of operation, the different enemies having different operation timing patterns, the method comprising:
A game apparatus displaying a battle scene in which characters in a game world fight with each other, comprising:
A game apparatus for displaying a battle scene in which characters in a game world fight with each other, comprising:
A non-transitory computer readable storage medium comprising a program to be executed by a computer of a game apparatus in order to display a battle scene in which characters in a game world fight with each other, said execution causing said computer to perform at least:
A game apparatus displaying a battle scene in which character in a game world fight with each other, comprising:
Dependencies are inferred from the claim text.