Method of managing a card game, a computer implementation thereof, and a card game kit
OwnerGary Stephen Shusterinventor
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Abstract
A method of managing a card game, a computer implementation thereof, and a card game kit are disclosed. In the method, a plurality of cards are dealt in one or more rounds to a plurality of players, each player receiving one or more cards in each round, with each card bearing a designated value and suit. The values and suits of the cards dealt are recorded in each round. Those values and suits are then revealed to the players during one or more of the rounds to enable the players to wager or withdraw from the game.
Claims20
A computer-implemented method for playing a card game, the method comprising:
- serving an electronic card game interface to a plurality of players;
- allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to the plurality of players in a computer memory, wherein each player receives one or more of the simulated cards in each round, and each simulated card is assigned a designated value and suit;
- and
- revealing to the players, during one or more of the rounds, the values and suits assigned to all of the allocated simulated cards, in order of the values assigned to each of the allocated simulated cards, said order being not indicative of which cards are allocated to each player, to enable the players to do one of wager or withdraw from the game during each round.
A computer-implemented method for playing a card game, the method comprising:
- serving an electronic card game interface to a plurality of players;
- allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to the plurality of players in a computer memory, wherein each player receives one or more of the simulated cards in each round, and each simulated card is assigned a designated value and suit;
- and
- revealing to the players, during one or more of the rounds, the values and suits assigned to all of the simulated cards allocated to the players, in order of the suits assigned to the allocated simulated cards, said order being not indicative of which cards are allocated to each player, to enable the players to do one of wager or withdraw from the game during each round.
A computer-implemented method for playing a card game, the method comprising:
- in a game involving at least two players, serving an electronic card game interface from a server to at least one client assigned to a player;
- allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to player hands in a computer memory, wherein each of the player hands is allocated one or more of the simulated cards in each round, and each simulated card has a definite value and suit;
- and
- providing, during one or more of the rounds, the values and suits assigned to all of the allocated simulated cards to the at least one client for revealing to the player in an order that is not related to any order in which the simulated cards are allocated to the player hands during the one or more of the rounds and that is not indicative of which cards are allocated to each of the player hands, to enable the at least two players to do one of wager or withdraw from the game after the values and suits assigned to all of the allocated simulated cards are revealed.
Dependencies are inferred from the claim text.