Gaming machine with secure fault-tolerant memory
AssigneeWMS Gaming Inc.
InventorsMark B. Gagner, Craig J. Sylla, Nevin J. Liber, Paul Radek, Stephen A. Canterbury
Life of this patent
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AssigneeWMS Gaming Inc.
InventorsMark B. Gagner, Craig J. Sylla, Nevin J. Liber, Paul Radek, Stephen A. Canterbury
Estimating the term…
A gaming machine includes two persistent random access memory sections. Critical data written to one memory section is copied to the other. Systems and methods for managing the two memory sections may include a transaction engine executable on a gaming machine processor. Alternatively, the transaction engine may execute or on a memory controller implemented as an Application Specific Integrated Circuit, a separate processor, or programmable logic. A transaction state may be used to determine which of the copies in the two memory sections is valid.
A gaming machine comprising:
A method for maintaining fault-tolerant memory in a gaming machine, the method comprising:
A computer-readable medium having stored thereon computer executable instructions for causing one or more processors to perform a method for maintaining fault-tolerant memory in a gaming machine, the method comprising:
Dependencies are inferred from the claim text.