Visual and scene graph interfaces
AssigneeMicrosoft Corporation
InventorsJoseph S. Beda, Gerhard A. Schneider, Kevin T. Gallo, Adam M. Smith, Eric Vandenberg, Donald B. Curtis
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AssigneeMicrosoft Corporation
InventorsJoseph S. Beda, Gerhard A. Schneider, Kevin T. Gallo, Adam M. Smith, Eric Vandenberg, Donald B. Curtis
Estimating the term…
A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.
In a computing environment in which program code is received for one or more objects, a computer-implemented method comprising:
The method recited in claim l, wherein the method further includes the high-level composition and animation engine passing instructions to a low-level compositing and animation engine and which is thereafter sent to a graphics subsystem.
In a computing environment in which program code is received for one or more objects, a computer-implemented method comprising:
Dependencies are inferred from the claim text.