In-vehicle drum simulator and mixer
OwnerTerry L. Eubanksinventor
Life of this patent
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Abstract
An in-vehicle drum simulator and mixer for enabling an automobile passenger to create and overlay percussive sounds onto the audio portion of a radio, tape player, cassette disk player, and the like. One or a plurality of touch sensors distributed in selected locations within the vehicle provide electronic input signals upon impact to a drum simulator which generates an output signal in relation to the particular impacted touch sensors. An audio mixer receives the drum simulator output signal and an output signal form the radio, or the like audio signal source, and overlays the drum sounds onto the radio output signal. Thus, the passenger can actively play along with the radio.
Claims18
An apparatus for overlaying percussive sounds onto a first audio signal output by a signal source in a vehicle, comprising:
- a touch sensor for generating an electrical signal in response to an impact detected by the touch sensor;
- a drum simulator for receiving the electrical signal from the touch sensor and outputting a second audio signal in response to the electrical signal, the second audio signal defining a percussive sound;
- and
- an audio mixer for receiving the first and second audio signals and mixing the first and second audio signal to output a composite signal including the first and second audio signals, where the signal source, the touch sensor, the drum simulator, and the audio mixer are located in the vehicle.
A vehicle sound system, comprising:
- an audio signal source which outputs a first audio signal;
- a touch sensor for generating an electrical signal in response to an impact detected by the touch sensor;
- a drum simulator for receiving the electrical signal from the touch sensor and outputting a second audio signal in response to the electrical signal;
- and
- an audio mixer for receiving the first and second audio signals and mixing the first and second audio signal to output a composite signal including the first and second audio signals, where the audio signal source, the touch sensor, the drum simulator, and the audio mixer are located on the vehicle.
Dependencies are inferred from the claim text.