Game apparatus and method for playing same
OwnerAnatole Strishak, Andre Strishakinventors
Life of this patent
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Abstract
A game apparatus for play by two opposing teams having a playing surface including two target receiving regions located a spaced distance apart from each other. Each region corresponds to one team. Each target receiving region includes a set of target members which are arranged in a predetermined configuration within the respective target receiving region. Each team has a set of tossing devices. The teams alternately throw the tossing devices at the opposing team's target members to knock them out of their respective target receiving regions, in advance of the opposing team to win the game.
Claims11
A game apparatus for play by two opposing teams, comprising:
- a playing surface including two target receiving regions located in spaced distance relation, each region being assigned to a corresponding one of said teams;
- two sets of target members, each set of target members being assigned to a corresponding one of said two target receiving regions;
- a plurality of different target member configurations, each configuration constituting a round of the game, the teams choosing a selected number of configurations to determine the length of the game;
- each set of target members being arranged in each of said plurality of different target member configurations within its respective target receiving region;
- and
- a set of tossing devices, wherein the teams alternate throwing said tossing devices by flinging said tossing devices at the opposite team's target members to knock all of said target members for all of said plurality of configurations completely out of their respective target receiving region in advance of the opposing team.
The method of playing a game with two opposing teams, comprising the steps of:
- delineating two spaced apart target receiving regions on a playing surface;
- arranging a set of target members in a predetermined configuration within each target receiving region;
- assigning one target receiving region and the respective set of target members to each team;
- throwing a tossing device at the opposing team's target members repeatedly to knock the target members out of said target receiving region in advance of the opposing team;
- rearranging the set of target members in a different predetermined configuration;
- and
- repeating said steps of throwing a tossing device and rearranging the set of target members until one team has knocked all of the target members for all of the predetermined configurations out of said region.
A method of playing a game with two opposing teams, comprising the steps of:
- delineating two spaced apart target receiving regions on a playing surface;
- creating a baseline on the playing surface and a midline between said baseline and said regions;
- arranging a set of target members in a predetermined configuration within each target receiving region;
- assigning one target receiving region and the respective set of target members to each team;
- throwing a tossing device at the opposing team's target members repeatedly to knock the target members out of said target receiving region in advance of the opposing team, including throwing at least one tossing device from behind said baseline and throwing at least one tossing device from behind said midline;
- rearranging the set of target members in a further predetermined configuration;
- and repeating said steps of throwing a tossing device and rearranging the set of target members until one team has knocked all of the target members for all of the predetermined configurations out of said region.
Dependencies are inferred from the claim text.