Process for displaying a plurality of objects on a video screen
AssigneeGeneral Computer Corporation
InventorsMark S. Ackerman, Glenn Parker
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AssigneeGeneral Computer Corporation
InventorsMark S. Ackerman, Glenn Parker
Estimating the term…
A process is disclosed for displaying a plurality of objects on a video display screen. A video computer system (VCS) includes a microprocessor unit (MPU), a television interface adapter (TIA) having first and second high-resolution player graphics capabilities, a video display screen in the form of a television set, operator controls, and a video game cartridge in the form of read-only memory (ROM) which contains digital program information including the steps of the present process stored in preselected address locations. The present process uses a first set of data for a high-resolution player graphics original and multiple resets of an associated player graphics register to display greater than three copies of the player graphics original on a single given horizontal scan line of the video display screen. As a result, the remaining high-resolution player graphics original is available to create other high-resolution player graphics copies on the same series of horizontal scan lines. The copies of the player graphics original can be selectively removed from the video display screen. A second embodiment of the present invention includes a process for using sets of data for the two high-resolution player graphics originals and multiple resets of respective associated player graphics registers to create greater than two graphically different high-resolution player graphics copies along a single given series of horizontal scan lines.
A process for displaying a plurality of objects, used in conjunction with a video computer system (VCS) having a central processing unit (CPU) and a television interface adapter (TIA), comprising the steps of
A process for displaying a plurality of objects on a video display screen, used in conjunction with a video computer system (VCS) having a central processing unit (CPU), a television interface adapter (TIA) with at least first and second high-resolution player graphics original images, and the inherent capability to generate up to three high-resolution player graphics copies for each original image, and a video game-play program consisting of digital data stored in memory means, the video game-play program including in part the process of:
Dependencies are inferred from the claim text.