Nutrition education game
OwnerRuth B. McKayinventor
Life of this patent
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Abstract
A board game is designed to convey nutritional education, by assigning to each space along a playing path on the board an association with a food. This association includes some nutritional characteristic such as its salt content per serving. The object of the game is for each player's piece to traverse the playing path while accumulating, by the piece landing on different spaces, a number of different food associations characterized by a total content of the particular ingredient in question. With substances such as salt, absorbable cholesterol, or saturated fat, the winner is the player having the smallest total amount of the ingredient.
Claims7
In a board game apparatus for a nutrition education game to be played by a plurality of players and having a plurality of playing pieces, one for each player, and a playing board having a plurality of defined sequential spaces constituting a playing path about the outer margin of said board, to be traversed by said pieces during the playing of the game, the improvement comprising:
- means associated with a majority of said sequential spaces identifying each respectively with a serving amount of an edible item having some particular content of a specific nutrient that is preferably present in the human diet in a limited amount or not at all, and that is selected from the group consisting of salt, sugar, absorbable cholesterol, and saturated fat, such identified spaces being referred to hereafter as nutritionally-identified spaces, at least some individual spaces of said nutritionally-identified spaces being associated with servings of different edible items having different content amounts of said specific nutrient than others,
- chance-determining means for indicating a number of said sequential spaces in said playing path to be traversed by that player's playing piece in one turn, and
- wherein said playing path is divided into sections corresponding to different eating times, respectively, said means associated with said nutritionally-identified spaces comprises a legend on each space identifying a class of food items, and a plurality of sets of cards, there being one set of cards for each said class and for several food items in each class, the cards in each said set of cards identifying respectively individual food items in that class and reporting their respective content values for said specific nutrient,
- whereby each player completing a traversal of said playing path with the player's playing piece has the opportunity to have the piece stop in said path sections on a plurality of nutritionally-identified spaces representing respectively a plurality of different edible items each having different content amounts of said specific nutrient, and draw a card from the stack of cards corresponding to said class, the respective totals of the content amounts accumulated from the drawn cards for each of the several players being compared to select as the winner the player with the lowest total accumulated amount of said specific nutrient.
In a board game apparatus for a nutrition education game to be played by a plurality of players and having a plurality of playing pieces, one for each player, and a playing board having a plurality of defined sequential spaces constituting a playing path about the outer margin of said board, to be traversed by said pieces during the playing of the game, the improvement comprising:
- means associated with a majority of said sequential spaces identifying each respectively with a serving amount of a class of an edible item having a particular content of salt, such identified spaces being referred to hereafter as nutritionally-identified spaces,
- a plurality of sets of cards, each set representing a class of foods having salt contents falling in a particular range, including none, and there being several different foods represented in each set of cards, the cards in each said set identifying respectively individual servings of individual food items and reporting their respective salt contents,
- said board and said playing path being divided into quarters, each said quarter representing respectively an eating time including breakfast, lunch, dinner and snack time, and wherein the said food items comprise at least a main dish and a side dish for the meal times and a food item and a beverage item for the snack time, and
- chance-determining means responsive to actuation by each player for indicating a number of said sequential spaces in said playing path to be traversed by that player's playing piece in one turn;
- whereby each player at each turn has the opportunity to have his piece land on a nutritionally-identified space having a particular set of cards associated therewith from which the player must take one;
- means associated with said game board for tallying the salt content value of each card drawn by each player,
- the respective totals of the salt content amounts accumulated for each player being compared to select as the winner the player with the lowest total accumulated amount of salt.
Dependencies are inferred from the claim text.